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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-17 05:49:30 -07:00
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17b6d7b9aa0de1314e80b6864d28f3ed369588aa
matrix/shaders/glsl
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Rezmason 25e9f10f69 Adding "updated" glyph set from The Matrix Resurrections, and a corresponding effect version.
2021-12-11 22:21:24 -08:00
..
blur.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
highPass.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
imagePass.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
palettePass.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
rainPass.compute.frag.glsl
Changing my mind a little about how to render the "behind the scenes" version of the effect, in regular and volumetric mode.
2021-11-08 09:29:04 -08:00
rainPass.frag.glsl
Adding "updated" glyph set from The Matrix Resurrections, and a corresponding effect version.
2021-12-11 22:21:24 -08:00
rainPass.vert.glsl
Changing my mind a little about how to render the "behind the scenes" version of the effect, in regular and volumetric mode.
2021-11-08 09:29:04 -08:00
resurrectionPass.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
stripePass.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
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