mirror of
https://github.com/Rezmason/matrix.git
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142 lines
2.8 KiB
JavaScript
142 lines
2.8 KiB
JavaScript
const makePassTexture = regl =>
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regl.texture({
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width: 1,
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height: 1,
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type: "half float",
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wrap: "clamp",
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min: "linear",
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mag: "linear"
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});
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const makePassFBO = regl => regl.framebuffer({ color: makePassTexture(regl) });
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// A pyramid is just an array of FBOs, where each FBO is half the width
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// and half the height of the FBO below it.
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const makePyramid = (regl, height) =>
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Array(height)
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.fill()
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.map(_ => makePassFBO(regl));
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const makeDoubleBuffer = (regl, props) => {
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const state = Array(2)
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.fill()
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.map(() =>
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regl.framebuffer({
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color: regl.texture(props),
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depthStencil: false
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})
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);
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return {
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front: ({ tick }) => state[tick % 2],
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back: ({ tick }) => state[(tick + 1) % 2]
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};
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};
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const resizePyramid = (pyramid, vw, vh, scale) =>
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pyramid.forEach((fbo, index) =>
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fbo.resize(
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Math.floor((vw * scale) / 2 ** index),
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Math.floor((vh * scale) / 2 ** index)
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)
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);
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const loadImages = async (regl, manifest) => {
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const keys = Object.keys(manifest);
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const urls = Object.values(manifest);
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const images = await Promise.all(urls.map(url => loadImage(regl, url)));
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return Object.fromEntries(images.map((image, index) => [keys[index], image]));
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};
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const loadImage = async (regl, url) => {
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if (url == null) {
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return null;
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}
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const image = new Image();
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image.crossOrigin = "anonymous";
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image.src = url;
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await image.decode();
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return regl.texture({
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data: image,
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mag: "linear",
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min: "linear",
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flipY: true
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});
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};
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const makeFullScreenQuad = (regl, uniforms = {}, context = {}) =>
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regl({
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vert: `
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precision mediump float;
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attribute vec2 aPosition;
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varying vec2 vUV;
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void main() {
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vUV = 0.5 * (aPosition + 1.0);
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gl_Position = vec4(aPosition, 0, 1);
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}
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`,
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frag: `
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precision mediump float;
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varying vec2 vUV;
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uniform sampler2D tex;
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void main() {
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gl_FragColor = texture2D(tex, vUV);
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}
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`,
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attributes: {
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aPosition: [-4, -4, 4, -4, 0, 4]
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},
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uniforms: {
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...uniforms,
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time: regl.context("time")
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},
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context,
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depth: { enable: false },
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count: 3
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});
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const make1DTexture = (regl, data) =>
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regl.texture({
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data,
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width: data.length / 3,
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height: 1,
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format: "rgb",
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mag: "linear",
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min: "linear"
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});
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const makePass = (output, render, resize) => {
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if (render == null) {
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render = () => {};
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}
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if (resize === undefined) {
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// "default" resize function is on the FBO
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resize = (w, h) => output.resize(w, h);
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}
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if (resize == null) {
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resize = () => {};
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}
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return {
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output,
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render,
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resize
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};
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};
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export {
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makePassTexture,
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makePassFBO,
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makeDoubleBuffer,
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makePyramid,
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resizePyramid,
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loadImage,
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loadImages,
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makeFullScreenQuad,
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make1DTexture,
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makePass
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};
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