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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-14 12:29:30 -07:00
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audio_system
matrix/shaders/wgsl
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Rezmason 3843dd90d1 Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
2022-10-04 21:53:53 -07:00
..
bloomBlur.wgsl
Updating WebGPU project to satisfy Chrome Canary
2022-08-07 19:17:22 -07:00
bloomCombine.wgsl
Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
2022-10-04 21:53:53 -07:00
endPass.wgsl
Updating WebGPU project to satisfy Chrome Canary
2022-08-07 19:17:22 -07:00
imagePass.wgsl
Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
2022-10-04 21:53:53 -07:00
mirrorPass.wgsl
Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
2022-10-04 21:53:53 -07:00
palettePass.wgsl
Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
2022-10-04 21:53:53 -07:00
rainPass.wgsl
Removed flipY from REGL renderer's texture load function, to increase similarity between renderer implementations and rule out a sampling discrepancy
2022-10-04 21:48:21 -07:00
stripePass.wgsl
Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
2022-10-04 21:53:53 -07:00
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