TODO: Make sure all the pass textures are resizing properly when the window resizes Whatever it is, it affects the bloom shader even though it has resize ability Reach out to Ashley's partner about producing sounds Raindrop sound https://youtu.be/bPhu01wpf0k?t=34 https://youtu.be/Yt2-h13XK7Y?t=33 Deja vu sound https://youtu.be/XfEuxRDYiyc?t=17 Square sound https://youtu.be/ngnlBZNuVb8?t=204 https://youtu.be/-al0i3zSyj0?t=68 https://youtu.be/d8My5jIaXoY?t=191 Neo flying, apparently https://youtu.be/gZzTVJ-NLYQ?t=230 And some kind of ambient sound that they play over Why's it look different on Mobile Safari? Much later: Deluxe compute variables Flashing row effect Square event Expanding white outline of a box Delay it like the raindrop particles Simpler bloom replacement? More patterns? Symbol duplication is common Also interesting: The Matrix code for the Zion Control construct is sparser, slower, bluer, and annotated https://www.youtube.com/watch?v=Jt5z3OEjDzU