import colorToRGB from "../utils/colorToRGB.js"; import { loadText, make1DTexture, makePassFBO, makePass } from "./utils.js"; // Multiplies the rendered rain and bloom by a 1D gradient texture // generated from the passed-in color sequence // This shader introduces noise into the renders, to avoid banding const transPrideStripeColors = [ { space: "rgb", values: [0.36, 0.81, 0.98] }, { space: "rgb", values: [0.96, 0.66, 0.72] }, { space: "rgb", values: [1.0, 1.0, 1.0] }, { space: "rgb", values: [0.96, 0.66, 0.72] }, { space: "rgb", values: [0.36, 0.81, 0.98] }, ] .map((color) => Array(3).fill(color)) .flat(); const prideStripeColors = [ { space: "rgb", values: [0.89, 0.01, 0.01] }, { space: "rgb", values: [1.0, 0.55, 0.0] }, { space: "rgb", values: [1.0, 0.93, 0.0] }, { space: "rgb", values: [0.0, 0.5, 0.15] }, { space: "rgb", values: [0.0, 0.3, 1.0] }, { space: "rgb", values: [0.46, 0.03, 0.53] }, ] .map((color) => Array(2).fill(color)) .flat(); export default ({ regl, cache, config }, inputs) => { const output = makePassFBO(regl, config.useHalfFloat); const { backgroundColor, cursorColor, glintColor, cursorIntensity, glintIntensity, ditherMagnitude, } = config; // Expand and convert stripe colors into 1D texture data const stripeColors = "stripeColors" in config ? config.stripeColors : config.effect === "pride" ? prideStripeColors : transPrideStripeColors; const stripeTex = make1DTexture( regl, stripeColors.map((color) => [...colorToRGB(color), 1]), ); const stripePassFrag = loadText(cache, "shaders/glsl/stripePass.frag.glsl"); const render = regl({ frag: regl.prop("frag"), uniforms: { backgroundColor: colorToRGB(backgroundColor), cursorColor: colorToRGB(cursorColor), glintColor: colorToRGB(glintColor), cursorIntensity, glintIntensity, ditherMagnitude, tex: inputs.primary, bloomTex: inputs.bloom, stripeTex, }, framebuffer: output, }); return makePass( { primary: output, }, stripePassFrag.loaded, (w, h) => output.resize(w, h), (shouldRender) => { if (shouldRender) { render({ frag: stripePassFrag.text() }); } }, ); };