import { makeFullScreenQuad, makePipeline } from "./utils.js"; import fetchLibraries from "../fetchLibraries.js"; import makeRain from "./rainPass.js"; import makeBloomPass from "./bloomPass.js"; import makePalettePass from "./palettePass.js"; import makeStripePass from "./stripePass.js"; import makeImagePass from "./imagePass.js"; import makeMirrorPass from "./mirrorPass.js"; import { setupCamera, cameraCanvas, cameraAspectRatio } from "../utils/camera.js"; const effects = { none: null, plain: makePalettePass, palette: makePalettePass, customStripes: makeStripePass, stripes: makeStripePass, pride: makeStripePass, transPride: makeStripePass, trans: makeStripePass, image: makeImagePass, mirror: makeMirrorPass, }; let createREGL, glMatrix; export const init = async (canvas) => { const libraries = await fetchLibraries(); createREGL = libraries.createREGL; glMatrix = libraries.glMatrix; const resize = () => { const devicePixelRatio = window.devicePixelRatio ?? 1; canvas.width = Math.ceil(canvas.clientWidth * devicePixelRatio * rain.resolution); canvas.height = Math.ceil(canvas.clientHeight * devicePixelRatio * rain.resolution); }; const doubleClick = () => { if (!document.fullscreenEnabled && !document.webkitFullscreenEnabled) { return; } if (document.fullscreenElement != null) { document.exitFullscreen(); return; } if (canvas.webkitRequestFullscreen != null) { canvas.webkitRequestFullscreen(); } else { canvas.requestFullscreen(); } }; const extensions = ["OES_texture_half_float", "OES_texture_half_float_linear"]; // These extensions are also needed, but Safari misreports that they are missing const optionalExtensions = [ "EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "OES_standard_derivatives", ]; const regl = createREGL({ canvas, pixelRatio: 1, extensions, optionalExtensions }); const cache = new Map(); const rain = { canvas, resize, doubleClick, cache, regl, resolution: 1 }; window.addEventListener("dblclick", doubleClick); window.addEventListener("resize", resize); resize(); return rain; }; export const formulate = async (rain, config) => { const { resize, canvas, cache, regl } = rain; rain.resolution = config.resolution; resize(); const dimensions = { width: 1, height: 1 }; if (config.useCamera) { await setupCamera(); } const cameraTex = regl.texture(cameraCanvas); // All this takes place in a full screen quad. const fullScreenQuad = makeFullScreenQuad(regl); const effectName = config.effect in effects ? config.effect : "palette"; const context = { regl, cache, config, cameraTex, cameraAspectRatio, glMatrix }; const pipeline = makePipeline(context, [makeRain, makeBloomPass, effects[effectName]]); const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary }; const drawToScreen = regl({ uniforms: screenUniforms }); await Promise.all(pipeline.map((step) => step.ready)); pipeline.forEach((step) => step.setSize(canvas.width, canvas.height)); dimensions.width = canvas.width; dimensions.height = canvas.height; const targetFrameTimeMilliseconds = 1000 / config.fps; let last = NaN; resetREGLTime: { const reset = regl.frame((o) => { o.time = 0; o.tick = 0; reset.cancel(); }); } const tick = regl.frame(({ viewportWidth, viewportHeight }) => { if (config.once) { tick.cancel(); } const now = regl.now() * 1000; if (isNaN(last)) { last = now; } const shouldRender = config.fps >= 60 || now - last >= targetFrameTimeMilliseconds || config.once == true; if (shouldRender) { while (now - targetFrameTimeMilliseconds > last) { last += targetFrameTimeMilliseconds; } } if (config.useCamera) { cameraTex(cameraCanvas); } if (dimensions.width !== viewportWidth || dimensions.height !== viewportHeight) { dimensions.width = viewportWidth; dimensions.height = viewportHeight; for (const step of pipeline) { step.setSize(viewportWidth, viewportHeight); } } fullScreenQuad(() => { for (const step of pipeline) { step.execute(shouldRender); } drawToScreen(); }); }); if (rain.tick != null) { rain.tick.cancel(); } rain.tick = tick; }; export const destroy = ({ regl, cache, resize, doubleClick, tick, canvas }) => { window.removeEventListener("resize", resize); window.removeEventListener("dblclick", doubleClick); cache.clear(); tick.cancel(); // stop RAF regl.destroy(); // release all GPU resources & event listeners };