TODO: Multiply glints and bases by texture Base: grid Trinity glint: worn metal Morpheus glint: hex mesh Bugs glint: horizontal grooves Audio system Toggle (or number representing frequency) Load the sound effect Play it multiple times with delay Random pan Random volume? Randomize pitch a little? Playdate version Audio system Falling sound Launch sound Undocking sound Docking sound Maybe crank sounds? Not sure yet Support Resurrections SDF bevel and "lights" https://shaderfun.com/2018/07/23/signed-distance-fields-part-8-gradients-bevels-and-noise/ Get the "normals" and color right Note: even completely dark glyphs can have glint on their edges "Golden hour" Stuff MSDF-derived normal vectors from rain pass frag into two of its output channels Anomaly mode toggles between this and anomaly streaks WebGPU Why is it brighter than the regl version? Create a project that tests them side-by-side That's right, two canvases, one regl and one webgpu program them both to do the same basic ops in a floating point texture display that texture Retrieve the texture from the GPU and spit it out Possible causes of difference Color space Floating point math Texture interpolation Blur implementation Try https://github.com/brendan-duncan/wgsl_reflect Get rid of end pass once it's possible to copy a bgra8unorm to a canvas texture Switch to rgba32float somehow? Why isn't this straightforward? Try shorthand Share a bind group and layout just for time? Try using a buffer for the stripe pass 1D texture Improve loop support Write an explanation of the rain pass (and include images) Compute Volumetric quads Fullscreen quad and spacial mapping MSDFs Idea: Build a UI Replace versions with presets Simple changes update the values Complex changes replace the pipeline Make it a form, so it's accessible Then, make it look cool like the UI from the old site Maybe pay someone to make Mac/Windows screensavers Zion Control's matrix variant From Reloaded gpu-buffer, working title Support type aliasing (type Q = array) Support shorthand (vec4f) Build mocha tests, example project Give it its own repo, microsite