import { makeFullScreenQuad, makePipeline } from "./utils.js"; import makeConfig from "./config.js"; import makeMatrixRenderer from "./renderer.js"; import makeBloomPass from "./bloomPass.js"; import makePalettePass from "./palettePass.js"; import makeStripePass from "./stripePass.js"; import makeImagePass from "./imagePass.js"; const canvas = document.createElement("canvas"); document.body.appendChild(canvas); document.addEventListener("touchmove", e => e.preventDefault(), { passive: false }); const regl = createREGL({ canvas, extensions: ["OES_texture_half_float", "OES_texture_half_float_linear"], // These extensions are also needed, but Safari misreports that they are missing optionalExtensions: [ "EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "OES_standard_derivatives" ] }); const effects = { none: null, plain: makePalettePass, customStripes: makeStripePass, stripes: makeStripePass, pride: makeStripePass, image: makeImagePass }; const config = makeConfig(window.location.search); const effect = config.effect in effects ? config.effect : "plain"; const resize = () => { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; }; window.onresize = resize; resize(); document.body.onload = async () => { // All this takes place in a full screen quad. const fullScreenQuad = makeFullScreenQuad(regl); const pipeline = makePipeline( [ makeMatrixRenderer, effect === "none" ? null : makeBloomPass, effects[effect] ], p => p.output, regl, config ); const drawToScreen = regl({ uniforms: { tex: pipeline[pipeline.length - 1].output } }); await Promise.all(pipeline.map(({ ready }) => ready)); const tick = regl.frame(({ viewportWidth, viewportHeight }) => { // tick.cancel(); pipeline.forEach(({ resize }) => resize(viewportWidth, viewportHeight)); fullScreenQuad(() => { pipeline.forEach(({ render }) => render()); drawToScreen(); }); }); };