import { loadImage, loadText, makePassFBO, makePass } from "./utils.js"; let start = Date.now(); const numClicks = 5; const clicks = Array(numClicks).fill([0, 0, -Infinity]).flat(); let aspectRatio = 1; let index = 0; window.onclick = (e) => { clicks[index * 3 + 0] = 0 + e.clientX / e.srcElement.clientWidth; clicks[index * 3 + 1] = 1 - e.clientY / e.srcElement.clientHeight; clicks[index * 3 + 2] = (Date.now() - start) / 1000; index = (index + 1) % numClicks; } // TODO: switch to video-based texture // TODO: mipmap? const video = document.createElement("video"); const canvas = document.createElement("canvas"); const context = canvas.getContext("2d"); let cameraAspectRatio = 1.0; const getCameraFeed = async () => { try { const stream = await navigator.mediaDevices.getUserMedia({video: { width: { min: 800, ideal: 1280 }, frameRate: { ideal: 60 } }, audio: false}); const videoTrack = stream.getVideoTracks()[0]; const {width, height} = videoTrack.getSettings(); console.log(videoTrack.getSettings()); video.width = width; video.height = height; canvas.width = width; canvas.height = height; cameraAspectRatio = width / height; video.srcObject = stream; video.play(); } catch (e) {} }; export default ({ regl, config }, inputs) => { getCameraFeed(); const cameraTex = regl.texture(canvas); start = Date.now(); const output = makePassFBO(regl, config.useHalfFloat); const ripplesPassFrag = loadText("shaders/glsl/ripplesPass.frag.glsl"); const render = regl({ frag: regl.prop("frag"), uniforms: { time: regl.context("time"), tex: inputs.primary, bloomTex: inputs.bloom, cameraTex, clicks: () => clicks, aspectRatio: () => aspectRatio, cameraAspectRatio: () => cameraAspectRatio }, framebuffer: output, }); return makePass( { primary: output, }, Promise.all([ripplesPassFrag.loaded]), (w, h) => { output.resize(w, h); aspectRatio = w / h; }, () => { context.drawImage(video, 0, 0); cameraTex(canvas); render({ frag: ripplesPassFrag.text() }); } ); };