const getCanvasSize = (canvas) => { const devicePixelRatio = window.devicePixelRatio ?? 1; return [canvas.clientWidth * devicePixelRatio, canvas.clientHeight * devicePixelRatio]; }; export default async (canvas, config) => { console.log(config); if (navigator.gpu == null) { return; } const adapter = await navigator.gpu.requestAdapter(); const device = await adapter.requestDevice(); const canvasContext = canvas.getContext("webgpu"); const presentationFormat = canvasContext.getPreferredFormat(adapter); const queue = device.queue; const canvasConfig = { device, format: presentationFormat, size: getCanvasSize(canvas), }; canvasContext.configure(canvasConfig); const renderPassConfig = { colorAttachments: [ { view: canvasContext.getCurrentTexture().createView(), loadValue: { r: 0, g: 0, b: 0, a: 1 }, storeOp: "store", }, ], }; // TODO: create buffers, uniforms, textures, samplers // TODO: create pipelines, bind groups, shaders const bundleEncoder = device.createRenderBundleEncoder({ colorFormats: [presentationFormat], }); // TODO: create render bundle(s) const bundle = bundleEncoder.finish(); const renderBundles = [bundle]; const frame = (now) => { const canvasSize = getCanvasSize(canvas); if (canvasSize[0] !== canvasConfig.size[0] || canvasSize[1] !== canvasConfig.size[1]) { canvasConfig.size = canvasSize; canvasContext.configure(canvasConfig); // TODO: destroy and recreate all screen size textures // TODO: update camera matrix, screen size, write to queue } // TODO: update the uniforms that change, write to queue renderPassConfig.colorAttachments[0].loadValue.g = Math.sin((now / 1000) * 2) / 2 + 0.5; renderPassConfig.colorAttachments[0].view = canvasContext.getCurrentTexture().createView(); const encoder = device.createCommandEncoder(); const renderPass = encoder.beginRenderPass(renderPassConfig); renderPass.executeBundles(renderBundles); renderPass.endPass(); const commandBuffer = encoder.finish(); queue.submit([commandBuffer]); requestAnimationFrame(frame); }; requestAnimationFrame(frame); }; document.body.onload = () => { if (navigator.gpu != null) { initWebGPU(); } else { // TODO: init regl } };