import { makeFullScreenQuad, makePipeline } from "./utils.js"; import createREGL from "regl"; import makeRain from "./rainPass.js"; import makeBloomPass from "./bloomPass.js"; import makePalettePass from "./palettePass.js"; import makeStripePass from "./stripePass.js"; import makeImagePass from "./imagePass.js"; import makeQuiltPass from "./quiltPass.js"; import makeMirrorPass from "./mirrorPass.js"; import { setupCamera, cameraCanvas, cameraAspectRatio, } from "../utils/camera.js"; import getLKG from "./lkgHelper.js"; const effects = { none: null, plain: makePalettePass, palette: makePalettePass, customStripes: makeStripePass, stripes: makeStripePass, pride: makeStripePass, transPride: makeStripePass, trans: makeStripePass, image: makeImagePass, mirror: makeMirrorPass, }; const dimensions = { width: 1, height: 1 }; // const loadJS = (src) => // new Promise((resolve, reject) => { // const tag = document.createElement("script"); // tag.onload = resolve; // tag.onerror = reject; // tag.src = src; // document.body.appendChild(tag); // }); // Promise.all([loadJS("lib/regl.min.js"), loadJS("lib/gl-matrix.js")]); export const createRain = async (canvas, config, gl) => { const resize = () => { const dpr = window.devicePixelRatio || 1; canvas.width = Math.ceil(window.innerWidth * dpr * config.resolution); canvas.height = Math.ceil(window.innerHeight * dpr * config.resolution); }; window.onresize = resize; if (document.fullscreenEnabled || document.webkitFullscreenEnabled) { window.ondblclick = () => { if (document.fullscreenElement == null) { if (canvas.webkitRequestFullscreen != null) { canvas.webkitRequestFullscreen(); } else { canvas.requestFullscreen(); } } else { document.exitFullscreen(); } }; } resize(); if (config.useCamera) { await setupCamera(); } const extensions = [ "OES_texture_half_float", "OES_texture_half_float_linear", ]; // These extensions are also needed, but Safari misreports that they are missing const optionalExtensions = [ "EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "OES_standard_derivatives", ]; switch (config.testFix) { case "fwidth_10_1_2022_A": extensions.push("OES_standard_derivatives"); break; case "fwidth_10_1_2022_B": optionalExtensions.forEach((ext) => extensions.push(ext)); extensions.length = 0; break; } const regl = createREGL({ gl, pixelRatio: 1, extensions, optionalExtensions, }); const cameraTex = regl.texture(cameraCanvas); const lkg = await getLKG(config.useHoloplay, true); // All this takes place in a full screen quad. const fullScreenQuad = makeFullScreenQuad(regl); const effectName = config.effect in effects ? config.effect : "palette"; const context = { regl, config, lkg, cameraTex, cameraAspectRatio }; const pipeline = makePipeline(context, [ makeRain, makeBloomPass, effects[effectName], makeQuiltPass, ]); const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary }; const drawToScreen = regl({ uniforms: screenUniforms }); await Promise.all(pipeline.map((step) => step.ready)); pipeline.forEach((step) => step.setSize(canvas.width, canvas.height)); dimensions.width = canvas.width; dimensions.height = canvas.height; const targetFrameTimeMilliseconds = 1000 / config.fps; let last = NaN; const tick = regl.frame(({ viewportWidth, viewportHeight }) => { if (config.once) { tick.cancel(); } const now = regl.now() * 1000; if (isNaN(last)) { last = now; } const shouldRender = config.fps >= 60 || now - last >= targetFrameTimeMilliseconds || config.once == true; if (shouldRender) { while (now - targetFrameTimeMilliseconds > last) { last += targetFrameTimeMilliseconds; } } if (config.useCamera) { cameraTex(cameraCanvas); } if ( dimensions.width !== viewportWidth || dimensions.height !== viewportHeight ) { dimensions.width = viewportWidth; dimensions.height = viewportHeight; for (const step of pipeline) { step.setSize(viewportWidth, viewportHeight); } } fullScreenQuad(() => { for (const step of pipeline) { step.execute(shouldRender); } drawToScreen(); }); }); return { regl, tick, canvas }; }; export const destroyRain = ({ regl, tick, canvas }) => { tick.cancel(); // stop RAF regl.destroy(); // release all GPU resources & event listeners //canvas.remove(); // drop from the DOM };