struct Config { bloomStrength : f32; pyramidHeight : f32; }; [[group(0), binding(0)]] var config : Config; [[group(0), binding(1)]] var linearSampler : sampler; // Currently mipmap textures aren't working as expected in Firefox Nightly // [[group(0), binding(2)]] var tex : texture_2d; // [[group(0), binding(3)]] var outputTex : texture_storage_2d; [[group(0), binding(2)]] var tex1 : texture_2d; [[group(0), binding(3)]] var tex2 : texture_2d; [[group(0), binding(4)]] var tex3 : texture_2d; [[group(0), binding(5)]] var tex4 : texture_2d; [[group(0), binding(6)]] var outputTex : texture_storage_2d; struct ComputeInput { [[builtin(global_invocation_id)]] id : vec3; }; [[stage(compute), workgroup_size(32, 1, 1)]] fn computeMain(input : ComputeInput) { var coord = vec2(input.id.xy); var outputSize = textureDimensions(outputTex); if (coord.x >= outputSize.x) { return; } var uv = (vec2(coord) + 0.5) / vec2(outputSize); var sum = vec4(0.0); // for (var i = 0.0; i < config.pyramidHeight; i = i + 1.0) { // var weight = (1.0 - i / config.pyramidHeight); // weight = pow(weight + 0.5, 1.0 / 3.0); // sum = sum + textureSampleLevel( tex, linearSampler, uv, i + 1.0 ) * weight; // } { var i = 0.0; var weight = (1.0 - i / config.pyramidHeight); weight = pow(weight + 0.5, 1.0 / 3.0); sum = sum + textureSampleLevel( tex1, linearSampler, uv, i + 1.0 ) * weight; } { var i = 1.0; var weight = (1.0 - i / config.pyramidHeight); weight = pow(weight + 0.5, 1.0 / 3.0); sum = sum + textureSampleLevel( tex2, linearSampler, uv, i + 1.0 ) * weight; } { var i = 2.0; var weight = (1.0 - i / config.pyramidHeight); weight = pow(weight + 0.5, 1.0 / 3.0); sum = sum + textureSampleLevel( tex3, linearSampler, uv, i + 1.0 ) * weight; } { var i = 3.0; var weight = (1.0 - i / config.pyramidHeight); weight = pow(weight + 0.5, 1.0 / 3.0); sum = sum + textureSampleLevel( tex4, linearSampler, uv, i + 1.0 ) * weight; } textureStore(outputTex, coord, sum * config.bloomStrength); }