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The texture sampler should operate linearly
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@@ -42,4 +42,8 @@ Bind groups let you bind a bunch of resources at once
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Render bundles let you reissue commands
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You can only use up to FOUR bind groups on your laptop's device!
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Here's an annoying gotcha: uniform buffers are like classic UBOs, and have esoteric ("std140") layout requirements!
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Here's an annoying gotcha: uniform buffers are like classic UBOs, and have esoteric ("std140") layout requirements!
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Texture lookup in vertex shader
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You can only sample textures in fragment stages
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But you can use textureLoad anywhere to get a specific texel, no sampler needed
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