The texture sampler should operate linearly

This commit is contained in:
Rezmason
2021-10-29 09:16:28 -07:00
parent 23d397fa11
commit fb6406e753
3 changed files with 12 additions and 3 deletions

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@@ -3,6 +3,7 @@ TODO:
WebGPU
First decent rainRender
vertex, fragment, with noise for
data texture lookup with textureLoad
std140
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