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Updated the playdate glyph textures and increased their cycle speed a little bit
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
@@ -30,7 +30,7 @@ static int numColumns;
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static int numRows;
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static int numCells;
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static const int numStandardGlyphs = 133;
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static const int numStandardGlyphs = 135;
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static const int numPDGlyphs = 10;
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static const int numTotalGlyphs = numStandardGlyphs + numPDGlyphs;
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static const int numFades = 32;
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@@ -141,7 +141,7 @@ static int update(void* ud)
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if (speed < minSpeed) {
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speed = minSpeed;
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}
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delta = sys->getElapsedTime() * speed + sys->getCrankChange() * 2 / 360;
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delta = sys->getElapsedTime() * speed + sys->getCrankChange() * 5 / 360;
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}
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sys->resetElapsedTime();
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time += delta;
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