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Updated the playdate glyph textures and increased their cycle speed a little bit
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11
TODO.txt
11
TODO.txt
@@ -20,7 +20,6 @@ Audio system
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Randomize pitch a little?
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Playdate version
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Regenerate texture
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At this point, pay someone to make the sound effect or something
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Audio toggle in system menu
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Launcher card
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@@ -46,6 +45,16 @@ Resurrections
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WebGPU
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Why is it brighter than the regl version?
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Create a project that tests them side-by-side
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That's right, two canvases, one regl and one webgpu
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program them both to do the same basic ops in a floating point texture
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display that texture
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Retrieve the texture from the GPU and spit it out
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Possible causes of difference
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Color space
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Floating point math
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Texture interpolation
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Blur implementation
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Try https://github.com/brendan-duncan/wgsl_reflect
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Get rid of end pass once it's possible to copy a bgra8unorm to a canvas texture
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Switch to rgba32float somehow?
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