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Fixing a vague comment that got pasted to all the post processing passes.
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@@ -33,7 +33,7 @@ fn randomFloat( uv : vec2<f32> ) -> f32 {
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[[stage(compute), workgroup_size(32, 1, 1)]] fn computeMain(input : ComputeInput) {
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// Resolve the invocation ID to a single cell
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// Resolve the invocation ID to a texel coordinate
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var coord = vec2<i32>(input.id.xy);
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var screenSize = textureDimensions(tex);
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