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Fixing a vague comment that got pasted to all the post processing passes.
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@@ -265,7 +265,7 @@ fn computeResult (isFirstFrame : bool, previousResult : vec4<f32>, glyphPos : ve
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[[stage(compute), workgroup_size(32, 1, 1)]] fn computeMain(input : ComputeInput) {
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// Resolve the invocation ID to a single cell
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// Resolve the invocation ID to a cell coordinate
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var row = i32(input.id.y);
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var column = i32(input.id.x);
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