Added cache check to WebGPU renderer's loadShader method. Un-commented entries into config.js. Inclusions are now explicit dynamic import lambdas, so the cache functions can detect and call them; however, webpack and rollup seem to use them differently.

This commit is contained in:
Rezmason
2025-05-20 07:57:27 -07:00
parent 24e939008e
commit f61a4e29c9
20 changed files with 268 additions and 160 deletions

View File

@@ -43,7 +43,7 @@ const numVerticesPerQuad = 2 * 3;
// won't persist across subsequent frames. This is a safe trick
// in screen space.
export default ({ config, device, timeBuffer }) => {
export default ({ config, device, cache, timeBuffer }) => {
// Expand and convert stripe colors into 1D texture data
const stripeColors =
"stripeColors" in config
@@ -68,7 +68,7 @@ export default ({ config, device, timeBuffer }) => {
let output;
let screenSize;
const assets = [loadShader(device, "shaders/wgsl/stripePass.wgsl")];
const assets = [loadShader(device, cache, "shaders/wgsl/stripePass.wgsl")];
const loaded = (async () => {
const [stripeShader] = await Promise.all(assets);