Added cache check to WebGPU renderer's loadShader method. Un-commented entries into config.js. Inclusions are now explicit dynamic import lambdas, so the cache functions can detect and call them; however, webpack and rollup seem to use them differently.

This commit is contained in:
Rezmason
2025-05-20 07:57:27 -07:00
parent 24e939008e
commit f61a4e29c9
20 changed files with 268 additions and 160 deletions

View File

@@ -39,7 +39,7 @@ export default ({ config, glMatrix, cache, device, timeBuffer }) => {
loadTexture(device, cache, config.glintMSDFURL),
loadTexture(device, cache, config.baseTextureURL, false, true),
loadTexture(device, cache, config.glintTextureURL, false, true),
loadShader(device, "shaders/wgsl/rainPass.wgsl"),
loadShader(device, cache, "shaders/wgsl/rainPass.wgsl"),
];
// The volumetric mode multiplies the number of columns