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Added cache check to WebGPU renderer's loadShader method. Un-commented entries into config.js. Inclusions are now explicit dynamic import lambdas, so the cache functions can detect and call them; however, webpack and rollup seem to use them differently.
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@@ -24,8 +24,8 @@ window.onclick = (e) => {
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touchesChanged = true;
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};
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export default ({ config, device, cameraTex, cameraAspectRatio, timeBuffer }) => {
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const assets = [loadShader(device, "shaders/wgsl/mirrorPass.wgsl")];
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export default ({ config, device, cache, cameraTex, cameraAspectRatio, timeBuffer }) => {
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const assets = [loadShader(device, cache, "shaders/wgsl/mirrorPass.wgsl")];
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const linearSampler = device.createSampler({
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magFilter: "linear",
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