Added cache check to WebGPU renderer's loadShader method. Un-commented entries into config.js. Inclusions are now explicit dynamic import lambdas, so the cache functions can detect and call them; however, webpack and rollup seem to use them differently.

This commit is contained in:
Rezmason
2025-05-20 07:57:27 -07:00
parent 24e939008e
commit f61a4e29c9
20 changed files with 268 additions and 160 deletions

View File

@@ -24,8 +24,8 @@ window.onclick = (e) => {
touchesChanged = true;
};
export default ({ config, device, cameraTex, cameraAspectRatio, timeBuffer }) => {
const assets = [loadShader(device, "shaders/wgsl/mirrorPass.wgsl")];
export default ({ config, device, cache, cameraTex, cameraAspectRatio, timeBuffer }) => {
const assets = [loadShader(device, cache, "shaders/wgsl/mirrorPass.wgsl")];
const linearSampler = device.createSampler({
magFilter: "linear",