Added cache check to WebGPU renderer's loadShader method. Un-commented entries into config.js. Inclusions are now explicit dynamic import lambdas, so the cache functions can detect and call them; however, webpack and rollup seem to use them differently.

This commit is contained in:
Rezmason
2025-05-20 07:57:27 -07:00
parent 24e939008e
commit f61a4e29c9
20 changed files with 268 additions and 160 deletions

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@@ -5,7 +5,7 @@ import { loadShader, makeBindGroup, makePass } from "./utils.js";
const numVerticesPerQuad = 2 * 3;
export default ({ device, canvasFormat, canvasContext }) => {
export default ({ device, cache, canvasFormat, canvasContext }) => {
const nearestSampler = device.createSampler();
const renderPassConfig = {
@@ -21,7 +21,7 @@ export default ({ device, canvasFormat, canvasContext }) => {
let renderPipeline;
let renderBindGroup;
const assets = [loadShader(device, "shaders/wgsl/endPass.wgsl")];
const assets = [loadShader(device, cache, "shaders/wgsl/endPass.wgsl")];
const loaded = (async () => {
const [imageShader] = await Promise.all(assets);