Added cache check to WebGPU renderer's loadShader method. Un-commented entries into config.js. Inclusions are now explicit dynamic import lambdas, so the cache functions can detect and call them; however, webpack and rollup seem to use them differently.

This commit is contained in:
Rezmason
2025-05-20 07:57:27 -07:00
parent 24e939008e
commit f61a4e29c9
20 changed files with 268 additions and 160 deletions

View File

@@ -39,7 +39,7 @@ const makePyramidViews = (pyramid) => pyramid.map((tex) => tex.createView());
// The bloom pass is basically an added blur of the rain pass's high-pass output.
// The blur approximation is the sum of a pyramid of downscaled, blurred textures.
export default ({ config, device }) => {
export default ({ config, device, cache }) => {
const pyramidHeight = 4;
const bloomSize = config.bloomSize;
const bloomStrength = config.bloomStrength;
@@ -54,8 +54,8 @@ export default ({ config, device }) => {
}
const assets = [
loadShader(device, "shaders/wgsl/bloomBlur.wgsl"),
loadShader(device, "shaders/wgsl/bloomCombine.wgsl"),
loadShader(device, cache, "shaders/wgsl/bloomBlur.wgsl"),
loadShader(device, cache, "shaders/wgsl/bloomCombine.wgsl"),
];
const linearSampler = device.createSampler({