mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-14 12:29:30 -07:00
More computation adjustments. Pretty happy with this.
This commit is contained in:
43
index.html
43
index.html
@@ -18,10 +18,14 @@
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const urlParams = new Map(window.location.href.replace(/^[^\?]+\?/, "").split("&").map(pair => pair.split("=")));
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const urlParams = new Map(window.location.href.replace(/^[^\?]+\?/, "").split("&").map(pair => pair.split("=")));
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const getParam = (key, defaultValue) => urlParams.has(key) ? urlParams.get(key) : defaultValue;
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const getParam = (key, defaultValue) => urlParams.has(key) ? urlParams.get(key) : defaultValue;
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const sharpness = 0.5;
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const sharpness = parseFloat(getParam("sharpness", 0.5));
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const animationSpeed = parseFloat(getParam("animationSpeed", 1));
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const animationSpeed = parseFloat(getParam("animationSpeed", 1));
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const fallSpeed = parseFloat(getParam("fallSpeed", 1));
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const fallSpeed = parseFloat(getParam("fallSpeed", 1));
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const cycleSpeed = parseFloat(getParam("d", 1));
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const cycleSpeed = parseFloat(getParam("cycleSpeed", 1));
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const numColumns = parseInt(getParam("width", 80));
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const numRows = numColumns;
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const numGlyphs = numRows * numColumns;
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const glyphSequenceLength = 57;
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document.ontouchmove = (e) => e.preventDefault();
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document.ontouchmove = (e) => e.preventDefault();
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const element = document.createElement("matrixcode");
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const element = document.createElement("matrixcode");
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@@ -88,11 +92,6 @@
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`,
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`,
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});
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});
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const glyphSequenceLength = 57;
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const numColumns = parseInt(getParam("width", 80));
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const numRows = numColumns;
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const numGlyphs = numRows * numColumns;
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const fTexU = 1 / 8;
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const fTexU = 1 / 8;
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const fTexV = 1 / 8;
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const fTexV = 1 / 8;
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const [z, w] = [0, 1];
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const [z, w] = [0, 1];
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@@ -141,8 +140,8 @@
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const columns = Array(numColumns).fill().map((_, columnIndex) => {
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const columns = Array(numColumns).fill().map((_, columnIndex) => {
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const column = {
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const column = {
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offset: Math.random() * 1000,
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timeOffset: Math.random(),
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speed: Math.random(),
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speedOffset: Math.random(),
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glyphs: Array(numRows).fill().map((_, index) => ({
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glyphs: Array(numRows).fill().map((_, index) => ({
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cycle: Math.random(),
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cycle: Math.random(),
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symbol: 0,
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symbol: 0,
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@@ -151,7 +150,6 @@
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brightnessArray: glyphBrightnessFloat32Array.subarray(numRows * (columnIndex) * glyphBrightnessMarch * verticesPerGlyph, numRows * (columnIndex + 1) * glyphBrightnessMarch * verticesPerGlyph),
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brightnessArray: glyphBrightnessFloat32Array.subarray(numRows * (columnIndex) * glyphBrightnessMarch * verticesPerGlyph, numRows * (columnIndex + 1) * glyphBrightnessMarch * verticesPerGlyph),
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uvArray: glyphUVFloat32Array.subarray(numRows * (columnIndex) * glyphUVMarch * verticesPerGlyph, numRows * (columnIndex + 1) * glyphUVMarch * verticesPerGlyph),
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uvArray: glyphUVFloat32Array.subarray(numRows * (columnIndex) * glyphUVMarch * verticesPerGlyph, numRows * (columnIndex + 1) * glyphUVMarch * verticesPerGlyph),
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};
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};
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column.position = Math.random() * (column.tailLength + 1);
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return column;
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return column;
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});
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});
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@@ -171,11 +169,10 @@
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composer.addPass( bloomPass );
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composer.addPass( bloomPass );
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const colorMap = new THREE.ColorMapPass([
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const colorMap = new THREE.ColorMapPass([
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{color: new THREE.Vector3(0.00, 0.00, 0.00), at: 0.01},
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{color: new THREE.Vector3(0.00, 0.00, 0.00), at: 0.0},
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{color: new THREE.Vector3(0.05, 0.52, 0.17), at: 0.40},
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{color: new THREE.Vector3(0.05, 0.52, 0.17), at: 0.4},
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{color: new THREE.Vector3(0.12, 0.82, 0.37), at: 0.84},
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{color: new THREE.Vector3(0.12, 0.82, 0.37), at: 0.8},
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{color: new THREE.Vector3(0.29, 1.00, 0.64), at: 1.00},
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{color: new THREE.Vector3(0.29, 1.00, 0.64), at: 1.0},
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// {color: new THREE.Vector3(0.90, 1.00, 0.90), at: 1.00},
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]);
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]);
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composer.addPass( colorMap );
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composer.addPass( colorMap );
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@@ -240,15 +237,18 @@
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const b = parseFloat(getParam("b", 1.125));
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const b = parseFloat(getParam("b", 1.125));
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const c = parseFloat(getParam("c", 1.25));
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const c = parseFloat(getParam("c", 1.25));
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const brightnessChangeBias = Math.min(1, Math.abs(animationSpeed));
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const brightnessChangeBias = animationSpeed == 0 ? 1 : Math.min(1, Math.abs(animationSpeed));
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const fract = x => x < 0 ? (1 - (-x % 1)) : (x % 1);
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const fract = x => x < 0 ? (1 - (-x % 1)) : (x % 1);
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let [min, max] = [Infinity, -Infinity];
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const update = now => {
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const update = now => {
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if (now - last > 50) {
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if (now - last > 50) {
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last = now;
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last = now;
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return;
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return;
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}
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}
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const delta = ((isNaN(last) || now - last > 1000) ? 0 : now - last) / 1000 * animationSpeed;
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const delta = ((isNaN(last) || now - last > 1000) ? 0 : now - last) / 1000 * animationSpeed;
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last = now;
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last = now;
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@@ -258,11 +258,16 @@
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composer.passes.filter(pass => !pass.enabled).renderToScreen = false;
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composer.passes.filter(pass => !pass.enabled).renderToScreen = false;
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composer.passes.filter(pass => pass.enabled).pop().renderToScreen = true;
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composer.passes.filter(pass => pass.enabled).pop().renderToScreen = true;
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const simTime = now * animationSpeed * fallSpeed * 0.0005;
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for (const column of columns) {
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for (const column of columns) {
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const columnTime = (column.timeOffset * 1000 + simTime) * (0.5 + column.speedOffset * 0.5) + (Math.sin(simTime * 2 * column.speedOffset) * 0.2);
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for (let rowIndex = 0; rowIndex < column.glyphs.length; rowIndex++) {
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for (let rowIndex = 0; rowIndex < column.glyphs.length; rowIndex++) {
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const glyph = column.glyphs[rowIndex];
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const glyph = column.glyphs[rowIndex];
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const time = rowIndex * 0.01 + now * animationSpeed * fallSpeed * 0.0008 * (0.3 + quadInOut(column.speed) * 0.3) + column.offset;
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const glyphTime = rowIndex * 0.01 + columnTime;
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const value = 1 - fract((time + 0.3 * Math.sin(SQRT_2 * time) + 0.2 * Math.sin(SQRT_5 * time)));
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const value = 1 - fract((glyphTime + 0.3 * Math.sin(SQRT_2 * glyphTime) + 0.2 * Math.sin(SQRT_5 * glyphTime)));
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const computedBrightness = a + b * Math.log(c * (value - 0.5));
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const computedBrightness = a + b * Math.log(c * (value - 0.5));
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const newBrightness = isNaN(computedBrightness) ? 0 : Math.min(1, Math.max(0, computedBrightness));
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const newBrightness = isNaN(computedBrightness) ? 0 : Math.min(1, Math.max(0, computedBrightness));
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@@ -270,7 +275,7 @@
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column.brightnessArray.set(glyphBrightnessTemplate.map(() => glyph.brightness), rowIndex * verticesPerGlyph * glyphBrightnessMarch);
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column.brightnessArray.set(glyphBrightnessTemplate.map(() => glyph.brightness), rowIndex * verticesPerGlyph * glyphBrightnessMarch);
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const glyphCycleSpeed = delta * animationSpeed * cycleSpeed * 0.2 * Math.pow(1 - glyph.brightness, 4);
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const glyphCycleSpeed = delta * cycleSpeed * 0.2 * Math.pow(1 - glyph.brightness, 4);
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glyph.cycle = fract(glyph.cycle + glyphCycleSpeed);
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glyph.cycle = fract(glyph.cycle + glyphCycleSpeed);
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const symbol = Math.floor(glyphSequenceLength * glyph.cycle);
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const symbol = Math.floor(glyphSequenceLength * glyph.cycle);
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if (glyph.symbol != symbol) {
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if (glyph.symbol != symbol) {
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