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Moved the makePyramid and resizePyramid methods from the regl solution's util module to bloomPass.
Adding the canvas context's preferred format to the shared pass context (named "canvasFormat"). Added a placeholder bloomPass, which the existing passes now receive input from.
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@@ -10,13 +10,6 @@ const makePassTexture = (regl, halfFloat) =>
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const makePassFBO = (regl, halfFloat) => regl.framebuffer({ color: makePassTexture(regl, halfFloat) });
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// A pyramid is just an array of FBOs, where each FBO is half the width
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// and half the height of the FBO below it.
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const makePyramid = (regl, height, halfFloat) =>
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Array(height)
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.fill()
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.map((_) => makePassFBO(regl, halfFloat));
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const makeDoubleBuffer = (regl, props) => {
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const state = Array(2)
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.fill()
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@@ -32,9 +25,6 @@ const makeDoubleBuffer = (regl, props) => {
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};
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};
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const resizePyramid = (pyramid, vw, vh, scale) =>
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pyramid.forEach((fbo, index) => fbo.resize(Math.floor((vw * scale) / 2 ** index), Math.floor((vh * scale) / 2 ** index)));
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const loadImage = (regl, url) => {
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let texture = regl.texture([[0]]);
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let loaded = false;
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@@ -139,16 +129,4 @@ const makePass = (outputs, ready, setSize, execute) => ({
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const makePipeline = (context, steps) =>
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steps.filter((f) => f != null).reduce((pipeline, f, i) => [...pipeline, f(context, i == 0 ? null : pipeline[i - 1].outputs)], []);
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export {
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makePassTexture,
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makePassFBO,
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makeDoubleBuffer,
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makePyramid,
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resizePyramid,
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loadImage,
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loadText,
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makeFullScreenQuad,
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make1DTexture,
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makePass,
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makePipeline,
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};
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export { makePassTexture, makePassFBO, makeDoubleBuffer, loadImage, loadText, makeFullScreenQuad, make1DTexture, makePass, makePipeline };
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