mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-21 15:29:30 -07:00
Added WebGPU support and added caching to the WebGPU version.
This commit is contained in:
@@ -1,5 +1,6 @@
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import React, { useEffect, useState, useRef, memo } from "react";
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import React, { useEffect, useState, useRef, memo } from "react";
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import { init as initRain, formulate as refreshRain, destroy as destroyRain } from "./regl/main";
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// import { init as initRain, formulate as refreshRain, destroy as destroyRain } from "./regl/main";
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import { init as initRain, formulate as refreshRain, destroy as destroyRain } from "./webgpu/main";
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import makeConfig from "./utils/config";
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import makeConfig from "./utils/config";
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/**
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/**
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@@ -119,7 +120,7 @@ export const Matrix = memo((props) => {
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canvas.style.height = "100%";
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canvas.style.height = "100%";
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const init = async () => {
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const init = async () => {
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setRain(await initRain(canvas));
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setRain(await initRain(canvas));
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}
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};
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init();
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init();
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return () => {
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return () => {
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@@ -43,7 +43,12 @@ const App = () => {
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<h1>Rain</h1>
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<h1>Rain</h1>
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<button onClick={onButtonClick}>Change</button>
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<button onClick={onButtonClick}>Change</button>
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{/* <button onClick={newNum}>change number</button> */}
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{/* <button onClick={newNum}>change number</button> */}
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<Matrix style={{width: "80vw", height: "45vh"}} version={version} numColumns={numColumns} density={2.0} />
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<Matrix
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style={{ width: "80vw", height: "45vh" }}
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version={version}
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numColumns={numColumns}
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density={2.0}
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/>
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</div>
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</div>
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);
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);
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};
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};
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@@ -64,15 +64,7 @@ export const init = async (canvas) => {
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return rain;
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return rain;
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};
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};
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export const destroy = (rain) => {
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rain.resizeObserver.disconnect();
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window.removeEventListener("resize", resize);
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window.removeEventListener("dblclick", doubleClick);
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cache.clear();
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};
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export const formulate = async (rain, config) => {
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export const formulate = async (rain, config) => {
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const { resize, canvas, cache, regl } = rain;
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const { resize, canvas, cache, regl } = rain;
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rain.resolution = config.resolution;
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rain.resolution = config.resolution;
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resize();
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resize();
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@@ -108,11 +100,11 @@ export const formulate = async (rain, config) => {
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let last = NaN;
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let last = NaN;
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resetREGLTime: {
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resetREGLTime: {
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const reset = regl.frame(o => {
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const reset = regl.frame((o) => {
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o.time = 0;
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o.time = 0;
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o.tick = 0;
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o.tick = 0;
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reset.cancel();
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reset.cancel();
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})
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});
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}
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}
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const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
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const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
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@@ -160,9 +152,10 @@ export const formulate = async (rain, config) => {
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rain.tick = tick;
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rain.tick = tick;
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};
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};
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export const destroyRain = ({ regl, cache, tick, canvas }) => {
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export const destroy = ({ regl, resize, doubleClick, cache, tick, canvas }) => {
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window.removeEventListener("resize", resize);
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window.removeEventListener("dblclick", doubleClick);
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cache.clear();
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cache.clear();
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tick.cancel(); // stop RAF
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tick.cancel(); // stop RAF
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regl.destroy(); // release all GPU resources & event listeners
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regl.destroy(); // release all GPU resources & event listeners
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//canvas.remove(); // drop from the DOM
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};
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};
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@@ -6,6 +6,8 @@ import {
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makeBindGroup,
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makeBindGroup,
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makePass,
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makePass,
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} from "./utils.js";
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} from "./utils.js";
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import bloomBlurShader from "../../shaders/wgsl/bloomBlur.wgsl";
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import bloomCombineShader from "../../shaders/wgsl/bloomCombine.wgsl";
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// const makePyramid = makeComputeTarget;
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// const makePyramid = makeComputeTarget;
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@@ -54,8 +56,8 @@ export default ({ config, device }) => {
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}
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}
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const assets = [
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const assets = [
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loadShader(device, "shaders/wgsl/bloomBlur.wgsl"),
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loadShader(device, bloomBlurShader),
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loadShader(device, "shaders/wgsl/bloomCombine.wgsl"),
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loadShader(device, bloomCombineShader),
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];
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];
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const linearSampler = device.createSampler({
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const linearSampler = device.createSampler({
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@@ -1,5 +1,7 @@
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import { loadShader, makeBindGroup, makePass } from "./utils.js";
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import { loadShader, makeBindGroup, makePass } from "./utils.js";
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import endPassShader from "../../shaders/wgsl/endPass.wgsl";
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// Eventually, WebGPU will allow the output of the final pass in the pipeline to be copied to the canvas texture.
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// Eventually, WebGPU will allow the output of the final pass in the pipeline to be copied to the canvas texture.
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// Until then, this render pass does the job.
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// Until then, this render pass does the job.
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@@ -21,7 +23,7 @@ export default ({ device, canvasFormat, canvasContext }) => {
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let renderPipeline;
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let renderPipeline;
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let renderBindGroup;
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let renderBindGroup;
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const assets = [loadShader(device, "shaders/wgsl/endPass.wgsl")];
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const assets = [loadShader(device, endPassShader)];
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const loaded = (async () => {
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const loaded = (async () => {
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const [imageShader] = await Promise.all(assets);
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const [imageShader] = await Promise.all(assets);
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@@ -7,15 +7,16 @@ import {
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makeBindGroup,
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makeBindGroup,
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makePass,
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makePass,
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} from "./utils.js";
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} from "./utils.js";
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import imagePassShader from "../../shaders/wgsl/imagePass.wgsl";
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// Multiplies the rendered rain and bloom by a loaded in image
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// Multiplies the rendered rain and bloom by a loaded in image
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const defaultBGURL =
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const defaultBGURL =
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"https://upload.wikimedia.org/wikipedia/commons/thumb/0/0a/Flammarion_Colored.jpg/917px-Flammarion_Colored.jpg";
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"https://upload.wikimedia.org/wikipedia/commons/thumb/0/0a/Flammarion_Colored.jpg/917px-Flammarion_Colored.jpg";
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export default ({ config, device }) => {
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export default ({ config, cache, device }) => {
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const bgURL = "bgURL" in config ? config.bgURL : defaultBGURL;
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const bgURL = "bgURL" in config ? config.bgURL : defaultBGURL;
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const assets = [loadTexture(device, bgURL), loadShader(device, "shaders/wgsl/imagePass.wgsl")];
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const assets = [loadTexture(device, cache, bgURL), loadShader(device, imagePassShader)];
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const linearSampler = device.createSampler({
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const linearSampler = device.createSampler({
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magFilter: "linear",
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magFilter: "linear",
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@@ -8,16 +8,7 @@ import makeStripePass from "./stripePass.js";
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import makeImagePass from "./imagePass.js";
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import makeImagePass from "./imagePass.js";
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import makeMirrorPass from "./mirrorPass.js";
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import makeMirrorPass from "./mirrorPass.js";
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import makeEndPass from "./endPass.js";
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import makeEndPass from "./endPass.js";
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import { setupCamera, cameraCanvas, cameraAspectRatio, cameraSize } from "../camera.js";
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import { setupCamera, cameraCanvas, cameraAspectRatio, cameraSize } from "../utils/camera.js";
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const loadJS = (src) =>
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new Promise((resolve, reject) => {
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const tag = document.createElement("script");
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tag.onload = resolve;
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tag.onerror = reject;
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tag.src = src;
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document.body.appendChild(tag);
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});
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const effects = {
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const effects = {
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none: null,
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none: null,
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@@ -32,31 +23,52 @@ const effects = {
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mirror: makeMirrorPass,
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mirror: makeMirrorPass,
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};
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};
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export default async (canvas, config) => {
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export const init = async (canvas) => {
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await loadJS("lib/gl-matrix.js");
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const resize = () => {
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const devicePixelRatio = window.devicePixelRatio ?? 1;
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canvas.width = Math.ceil(canvas.clientWidth * devicePixelRatio * rain.resolution);
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canvas.height = Math.ceil(canvas.clientHeight * devicePixelRatio * rain.resolution);
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};
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if (document.fullscreenEnabled || document.webkitFullscreenEnabled) {
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const doubleClick = () => {
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window.ondblclick = () => {
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if (!document.fullscreenEnabled && !document.webkitFullscreenEnabled) {
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if (document.fullscreenElement == null) {
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return;
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if (canvas.webkitRequestFullscreen != null) {
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}
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canvas.webkitRequestFullscreen();
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if (document.fullscreenElement != null) {
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} else {
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document.exitFullscreen();
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canvas.requestFullscreen();
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return;
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}
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}
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} else {
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if (canvas.webkitRequestFullscreen != null) {
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document.exitFullscreen();
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canvas.webkitRequestFullscreen();
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}
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} else {
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};
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canvas.requestFullscreen();
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}
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}
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};
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const canvasContext = canvas.getContext("webgpu");
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const adapter = await navigator.gpu.requestAdapter();
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const device = await adapter.requestDevice();
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const cache = new Map();
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const rain = { canvas, resize, doubleClick, cache, canvasContext, adapter, device, resolution: 1 };
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window.addEventListener("dblclick", doubleClick);
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window.addEventListener("resize", resize);
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resize();
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return rain;
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};
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export const formulate = async (rain, config) => {
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const { resize, canvas, cache, canvasContext, adapter, device } = rain;
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rain.resolution = config.resolution;
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resize();
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if (config.useCamera) {
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if (config.useCamera) {
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await setupCamera();
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await setupCamera();
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}
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}
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const canvasFormat = navigator.gpu.getPreferredCanvasFormat();
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const canvasFormat = navigator.gpu.getPreferredCanvasFormat();
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const adapter = await navigator.gpu.requestAdapter();
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const device = await adapter.requestDevice();
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const canvasContext = canvas.getContext("webgpu");
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// console.table(device.limits);
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// console.table(device.limits);
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@@ -82,6 +94,7 @@ export default async (canvas, config) => {
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const context = {
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const context = {
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config,
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config,
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cache,
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adapter,
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adapter,
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device,
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device,
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canvasContext,
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canvasContext,
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@@ -127,7 +140,7 @@ export default async (canvas, config) => {
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const canvasWidth = Math.ceil(canvas.clientWidth * devicePixelRatio * config.resolution);
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const canvasWidth = Math.ceil(canvas.clientWidth * devicePixelRatio * config.resolution);
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const canvasHeight = Math.ceil(canvas.clientHeight * devicePixelRatio * config.resolution);
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const canvasHeight = Math.ceil(canvas.clientHeight * devicePixelRatio * config.resolution);
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const canvasSize = [canvasWidth, canvasHeight];
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const canvasSize = [canvasWidth, canvasHeight];
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if (canvas.width !== canvasWidth || canvas.height !== canvasHeight) {
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if (outputs == null || canvas.width !== canvasWidth || canvas.height !== canvasHeight) {
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canvas.width = canvasWidth;
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canvas.width = canvasWidth;
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canvas.height = canvasHeight;
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canvas.height = canvasHeight;
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outputs = pipeline.build(canvasSize);
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outputs = pipeline.build(canvasSize);
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@@ -159,5 +172,19 @@ export default async (canvas, config) => {
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}
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}
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};
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};
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requestAnimationFrame(renderLoop);
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if (rain.renderLoop != null) {
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|
cancelAnimationFrame(rain.renderLoop);
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}
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|
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|
renderLoop(performance.now());
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|
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rain.renderLoop = renderLoop;
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|
};
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|
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export const destroy = ({ device, resize, doubleClick, cache, canvas }) => {
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|
window.removeEventListener("resize", resize);
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window.removeEventListener("dblclick", doubleClick);
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|
cache.clear();
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|
tick.cancel(); // stop RAF
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|
// TODO: destroy WebGPU resources
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};
|
};
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|
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@@ -6,6 +6,7 @@ import {
|
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makeBindGroup,
|
makeBindGroup,
|
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makePass,
|
makePass,
|
||||||
} from "./utils.js";
|
} from "./utils.js";
|
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|
import mirrorPassShader from "../../shaders/wgsl/mirrorPass.wgsl";
|
||||||
|
|
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let start;
|
let start;
|
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const numTouches = 5;
|
const numTouches = 5;
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@@ -25,7 +26,7 @@ window.onclick = (e) => {
|
|||||||
};
|
};
|
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|
|
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export default ({ config, device, cameraTex, cameraAspectRatio, timeBuffer }) => {
|
export default ({ config, device, cameraTex, cameraAspectRatio, timeBuffer }) => {
|
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const assets = [loadShader(device, "shaders/wgsl/mirrorPass.wgsl")];
|
const assets = [loadShader(device, mirrorPassShader)];
|
||||||
|
|
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const linearSampler = device.createSampler({
|
const linearSampler = device.createSampler({
|
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magFilter: "linear",
|
magFilter: "linear",
|
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|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import colorToRGB from "../colorToRGB.js";
|
import colorToRGB from "../utils/colorToRGB.js";
|
||||||
import { structs } from "../../lib/gpu-buffer.js";
|
import { structs } from "../../lib/gpu-buffer.js";
|
||||||
import {
|
import {
|
||||||
loadShader,
|
loadShader,
|
||||||
@@ -7,6 +7,7 @@ import {
|
|||||||
makeComputeTarget,
|
makeComputeTarget,
|
||||||
makePass,
|
makePass,
|
||||||
} from "./utils.js";
|
} from "./utils.js";
|
||||||
|
import palettePassShader from "../../shaders/wgsl/palettePass.wgsl";
|
||||||
|
|
||||||
// Maps the brightness of the rendered rain and bloom to colors
|
// Maps the brightness of the rendered rain and bloom to colors
|
||||||
// in a linear gradient buffer generated from the passed-in color sequence
|
// in a linear gradient buffer generated from the passed-in color sequence
|
||||||
@@ -86,7 +87,7 @@ export default ({ config, device, timeBuffer }) => {
|
|||||||
let output;
|
let output;
|
||||||
let screenSize;
|
let screenSize;
|
||||||
|
|
||||||
const assets = [loadShader(device, "shaders/wgsl/palettePass.wgsl")];
|
const assets = [loadShader(device, palettePassShader)];
|
||||||
|
|
||||||
const loaded = (async () => {
|
const loaded = (async () => {
|
||||||
const [paletteShader] = await Promise.all(assets);
|
const [paletteShader] = await Promise.all(assets);
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ import {
|
|||||||
makeBindGroup,
|
makeBindGroup,
|
||||||
makePass,
|
makePass,
|
||||||
} from "./utils.js";
|
} from "./utils.js";
|
||||||
|
import { mat2, mat4, vec2, vec3 } from "gl-matrix";
|
||||||
|
import rainPassShader from "../../shaders/wgsl/rainPass.wgsl";
|
||||||
|
|
||||||
const rippleTypes = {
|
const rippleTypes = {
|
||||||
box: 0,
|
box: 0,
|
||||||
@@ -29,18 +31,17 @@ const makeConfigBuffer = (device, configUniforms, config, density, gridSize, gly
|
|||||||
};
|
};
|
||||||
// console.table(configData);
|
// console.table(configData);
|
||||||
|
|
||||||
|
console.log(configUniforms, configData);
|
||||||
return makeUniformBuffer(device, configUniforms, configData);
|
return makeUniformBuffer(device, configUniforms, configData);
|
||||||
};
|
};
|
||||||
|
|
||||||
export default ({ config, device, timeBuffer }) => {
|
export default ({ config, cache, device, timeBuffer }) => {
|
||||||
const { mat2, mat4, vec2, vec3 } = glMatrix;
|
|
||||||
|
|
||||||
const assets = [
|
const assets = [
|
||||||
loadTexture(device, config.glyphMSDFURL),
|
loadTexture(device, cache, config.glyphMSDFURL),
|
||||||
loadTexture(device, config.glintMSDFURL),
|
loadTexture(device, cache, config.glintMSDFURL),
|
||||||
loadTexture(device, config.baseTextureURL, false, true),
|
loadTexture(device, cache, config.baseTextureURL, false, true),
|
||||||
loadTexture(device, config.glintTextureURL, false, true),
|
loadTexture(device, cache, config.glintTextureURL, false, true),
|
||||||
loadShader(device, "shaders/wgsl/rainPass.wgsl"),
|
loadShader(device, rainPassShader),
|
||||||
];
|
];
|
||||||
|
|
||||||
// The volumetric mode multiplies the number of columns
|
// The volumetric mode multiplies the number of columns
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import colorToRGB from "../colorToRGB.js";
|
import colorToRGB from "../utils/colorToRGB.js";
|
||||||
import { structs } from "../../lib/gpu-buffer.js";
|
import { structs } from "../../lib/gpu-buffer.js";
|
||||||
import {
|
import {
|
||||||
loadShader,
|
loadShader,
|
||||||
@@ -8,6 +8,7 @@ import {
|
|||||||
makeComputeTarget,
|
makeComputeTarget,
|
||||||
makePass,
|
makePass,
|
||||||
} from "./utils.js";
|
} from "./utils.js";
|
||||||
|
import stripePassShader from "../../shaders/wgsl/stripePass.wgsl";
|
||||||
|
|
||||||
// Multiplies the rendered rain and bloom by a 1D gradient texture
|
// Multiplies the rendered rain and bloom by a 1D gradient texture
|
||||||
// generated from the passed-in color sequence
|
// generated from the passed-in color sequence
|
||||||
@@ -68,7 +69,7 @@ export default ({ config, device, timeBuffer }) => {
|
|||||||
let output;
|
let output;
|
||||||
let screenSize;
|
let screenSize;
|
||||||
|
|
||||||
const assets = [loadShader(device, "shaders/wgsl/stripePass.wgsl")];
|
const assets = [loadShader(device, stripePassShader)];
|
||||||
|
|
||||||
const loaded = (async () => {
|
const loaded = (async () => {
|
||||||
const [stripeShader] = await Promise.all(assets);
|
const [stripeShader] = await Promise.all(assets);
|
||||||
|
|||||||
@@ -1,6 +1,14 @@
|
|||||||
const loadTexture = async (device, url) => {
|
const loadTexture = async (device, cache, url) => {
|
||||||
|
|
||||||
|
const key = url;
|
||||||
|
if (cache.has(key)) {
|
||||||
|
return cache.get(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
let texture;
|
||||||
|
|
||||||
if (url == null) {
|
if (url == null) {
|
||||||
return device.createTexture({
|
texture = device.createTexture({
|
||||||
size: [1, 1, 1],
|
size: [1, 1, 1],
|
||||||
format: "rgba8unorm",
|
format: "rgba8unorm",
|
||||||
usage:
|
usage:
|
||||||
@@ -8,23 +16,25 @@ const loadTexture = async (device, url) => {
|
|||||||
GPUTextureUsage.COPY_DST |
|
GPUTextureUsage.COPY_DST |
|
||||||
GPUTextureUsage.RENDER_ATTACHMENT,
|
GPUTextureUsage.RENDER_ATTACHMENT,
|
||||||
});
|
});
|
||||||
|
} else {
|
||||||
|
const response = await fetch(url);
|
||||||
|
const data = await response.blob();
|
||||||
|
const source = await createImageBitmap(data);
|
||||||
|
const size = [source.width, source.height, 1];
|
||||||
|
|
||||||
|
texture = device.createTexture({
|
||||||
|
size,
|
||||||
|
format: "rgba8unorm",
|
||||||
|
usage:
|
||||||
|
GPUTextureUsage.TEXTURE_BINDING |
|
||||||
|
GPUTextureUsage.COPY_DST |
|
||||||
|
GPUTextureUsage.RENDER_ATTACHMENT,
|
||||||
|
});
|
||||||
|
|
||||||
|
device.queue.copyExternalImageToTexture({ source, flipY: true }, { texture }, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
const response = await fetch(url);
|
cache.set(key, texture);
|
||||||
const data = await response.blob();
|
|
||||||
const source = await createImageBitmap(data);
|
|
||||||
const size = [source.width, source.height, 1];
|
|
||||||
|
|
||||||
const texture = device.createTexture({
|
|
||||||
size,
|
|
||||||
format: "rgba8unorm",
|
|
||||||
usage:
|
|
||||||
GPUTextureUsage.TEXTURE_BINDING |
|
|
||||||
GPUTextureUsage.COPY_DST |
|
|
||||||
GPUTextureUsage.RENDER_ATTACHMENT,
|
|
||||||
});
|
|
||||||
|
|
||||||
device.queue.copyExternalImageToTexture({ source, flipY: true }, { texture }, size);
|
|
||||||
|
|
||||||
return texture;
|
return texture;
|
||||||
};
|
};
|
||||||
@@ -53,9 +63,9 @@ const makeComputeTarget = (device, size, mipLevelCount = 1) =>
|
|||||||
GPUTextureUsage.STORAGE_BINDING,
|
GPUTextureUsage.STORAGE_BINDING,
|
||||||
});
|
});
|
||||||
|
|
||||||
const loadShader = async (device, url) => {
|
const loadShader = async (device, code /*text*/) => {
|
||||||
const response = await fetch(url);
|
// const response = await fetch(url);
|
||||||
const code = await response.text();
|
// const code = await response.text();
|
||||||
return {
|
return {
|
||||||
code,
|
code,
|
||||||
module: device.createShaderModule({ code }),
|
module: device.createShaderModule({ code }),
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ module.exports = {
|
|||||||
type: "asset/resource",
|
type: "asset/resource",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
test: /\.(glsl|frag|vert)$/i,
|
test: /\.(glsl|frag|vert|wgsl)$/i,
|
||||||
exclude: /node_modules/,
|
exclude: /node_modules/,
|
||||||
use: ["raw-loader"],
|
use: ["raw-loader"],
|
||||||
},
|
},
|
||||||
|
|||||||
Reference in New Issue
Block a user