mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-17 13:59:30 -07:00
Added WebGPU support and added caching to the WebGPU version.
This commit is contained in:
@@ -1,5 +1,7 @@
|
||||
import { loadShader, makeBindGroup, makePass } from "./utils.js";
|
||||
|
||||
import endPassShader from "../../shaders/wgsl/endPass.wgsl";
|
||||
|
||||
// Eventually, WebGPU will allow the output of the final pass in the pipeline to be copied to the canvas texture.
|
||||
// Until then, this render pass does the job.
|
||||
|
||||
@@ -21,7 +23,7 @@ export default ({ device, canvasFormat, canvasContext }) => {
|
||||
let renderPipeline;
|
||||
let renderBindGroup;
|
||||
|
||||
const assets = [loadShader(device, "shaders/wgsl/endPass.wgsl")];
|
||||
const assets = [loadShader(device, endPassShader)];
|
||||
|
||||
const loaded = (async () => {
|
||||
const [imageShader] = await Promise.all(assets);
|
||||
|
||||
Reference in New Issue
Block a user