Experimenting with a more expensive bloom.

This commit is contained in:
Rezmason
2020-06-26 12:22:59 -07:00
parent 021ade45e1
commit f2b29d45e0
3 changed files with 26 additions and 11 deletions

View File

@@ -69,6 +69,16 @@ export default (regl, config, inputs) => {
texture2D(tex, vUV + direction / max(width, height) * size) +
texture2D(tex, vUV - direction / max(width, height) * size)
) * 0.279;
// gl_FragColor =
// texture2D(tex, vUV) * 0.38774 +
// (
// texture2D(tex, vUV + direction / max(width, height) * size * 0.5) +
// texture2D(tex, vUV - direction / max(width, height) * size * 0.5)
// ) * 0.24477 +
// (
// texture2D(tex, vUV + direction / max(width, height) * size) +
// texture2D(tex, vUV - direction / max(width, height) * size)
// ) * 0.06136;
}
`,
uniforms: {