A little bit of shader variable renaming and const declaration during a walkthrough of the existing code on-stream

This commit is contained in:
Rezmason
2021-10-27 20:00:39 -07:00
parent c716d30808
commit f2a54b3141
2 changed files with 10 additions and 8 deletions

View File

@@ -32,6 +32,8 @@ const loadTexture = async (device, url) => {
export default async (canvas, config) => {
console.log(config);
const NUM_VERTICES_PER_QUAD = 6;
const numColumns = config.numColumns;
const numRows = config.numColumns;
@@ -183,7 +185,7 @@ export default async (canvas, config) => {
bundleEncoder.setBindGroup(index, bindGroup);
});
const numQuads = numColumns * numRows;
bundleEncoder.draw(6 * numQuads, 1, 0, 0);
bundleEncoder.draw(NUM_VERTICES_PER_QUAD * numQuads, 1, 0, 0);
const renderBundles = [bundleEncoder.finish()];
let frame = 0;