Added glint brightness and contrast, makes a big difference

This commit is contained in:
Rezmason
2022-09-17 10:09:52 -07:00
parent 9c2d6d7ed8
commit eddbd12c36
6 changed files with 66 additions and 46 deletions

View File

@@ -1,5 +1,11 @@
TODO:
Multiply glints and bases by texture
Base: grid
Trinity glint: worn metal
Morpheus glint: hex mesh
Bugs glint: horizontal grooves
Audio system
Toggle (or number representing frequency)
Load the sound effect
@@ -16,14 +22,6 @@ Playdate version
Docking sound
Maybe crank sounds? Not sure yet
Support Resurrections anomaly streaks
grit texture multiply
Lighting
Different parts of a streak glow at different intensities, at different times
The streaks often dim slower, ie. are brighter, than the glyphs beneath them
Different brightness/contrast?
Imagine they're metallic or something
Support Resurrections SDF bevel and "lights"
https://shaderfun.com/2018/07/23/signed-distance-fields-part-8-gradients-bevels-and-noise/
Get the "normals" and color right