mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-14 12:29:30 -07:00
Added glint brightness and contrast, makes a big difference
This commit is contained in:
14
TODO.txt
14
TODO.txt
@@ -1,5 +1,11 @@
|
||||
TODO:
|
||||
|
||||
Multiply glints and bases by texture
|
||||
Base: grid
|
||||
Trinity glint: worn metal
|
||||
Morpheus glint: hex mesh
|
||||
Bugs glint: horizontal grooves
|
||||
|
||||
Audio system
|
||||
Toggle (or number representing frequency)
|
||||
Load the sound effect
|
||||
@@ -16,14 +22,6 @@ Playdate version
|
||||
Docking sound
|
||||
Maybe crank sounds? Not sure yet
|
||||
|
||||
Support Resurrections anomaly streaks
|
||||
grit texture multiply
|
||||
Lighting
|
||||
Different parts of a streak glow at different intensities, at different times
|
||||
The streaks often dim slower, ie. are brighter, than the glyphs beneath them
|
||||
Different brightness/contrast?
|
||||
Imagine they're metallic or something
|
||||
|
||||
Support Resurrections SDF bevel and "lights"
|
||||
https://shaderfun.com/2018/07/23/signed-distance-fields-part-8-gradients-bevels-and-noise/
|
||||
Get the "normals" and color right
|
||||
|
||||
Reference in New Issue
Block a user