mirror of
https://github.com/Rezmason/matrix.git
synced 2026-04-14 12:29:30 -07:00
Cursors are now much more robustly detected, and the debug view— previously called the computation texture— now resembles BUF's behind-the-scenes VFX footage. Isolated the isometric camera option from the debug view
This commit is contained in:
@@ -18,7 +18,7 @@ const makeConfigBuffer = (device, configUniforms, config, density, gridSize) =>
|
||||
...config,
|
||||
gridSize,
|
||||
density,
|
||||
showComputationTexture: config.effect === "none",
|
||||
showDebugView: config.effect === "none",
|
||||
cycleStyle: config.cycleStyleName in cycleStyles ? cycleStyles[config.cycleStyleName] : 0,
|
||||
rippleType: config.rippleTypeName in rippleTypes ? rippleTypes[config.rippleTypeName] : -1,
|
||||
slantScale: 1 / (Math.abs(Math.sin(2 * config.slant)) * (Math.sqrt(2) - 1) + 1),
|
||||
@@ -45,7 +45,7 @@ export default ({ config, device, timeBuffer }) => {
|
||||
const numQuads = config.volumetric ? numCells : 1;
|
||||
|
||||
const transform = mat4.create();
|
||||
if (config.effect === "none") {
|
||||
if (config.volumetric && config.isometric) {
|
||||
mat4.rotateX(transform, transform, (Math.PI * 1) / 8);
|
||||
mat4.rotateY(transform, transform, (Math.PI * 1) / 4);
|
||||
mat4.translate(transform, transform, vec3.fromValues(0, 0, -1));
|
||||
@@ -153,7 +153,7 @@ export default ({ config, device, timeBuffer }) => {
|
||||
const build = (size) => {
|
||||
// Update scene buffer: camera and transform math for the volumetric mode
|
||||
const aspectRatio = size[0] / size[1];
|
||||
if (config.effect === "none") {
|
||||
if (config.volumetric && config.isometric) {
|
||||
if (aspectRatio > 1) {
|
||||
mat4.orthoZO(camera, -1.5 * aspectRatio, 1.5 * aspectRatio, -1.5, 1.5, -1000, 1000);
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user