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Cursors are now much more robustly detected, and the debug view— previously called the computation texture— now resembles BUF's behind-the-scenes VFX footage. Isolated the isometric camera option from the debug view
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@@ -96,6 +96,7 @@ const defaults = {
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resolution: 0.75, // An overall scale multiplier
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useHalfFloat: false,
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renderer: "webgpu", // The preferred web graphics API
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isometric: false,
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useHoloplay: false,
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loops: false,
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};
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@@ -308,6 +309,7 @@ const paramMapping = {
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loops: { key: "loops", parser: (s) => s.toLowerCase().includes("true") },
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renderer: { key: "renderer", parser: (s) => s },
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once: { key: "once", parser: (s) => s.toLowerCase().includes("true") },
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isometric: { key: "isometric", parser: (s) => s.toLowerCase().includes("true") },
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};
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paramMapping.dropLength = paramMapping.raindropLength;
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paramMapping.angle = paramMapping.slant;
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