Cursors are now much more robustly detected, and the debug view— previously called the computation texture— now resembles BUF's behind-the-scenes VFX footage. Isolated the isometric camera option from the debug view

This commit is contained in:
Rezmason
2022-09-08 23:12:58 -07:00
parent 77d6176fd5
commit ed49105c69
8 changed files with 55 additions and 43 deletions

View File

@@ -96,6 +96,7 @@ const defaults = {
resolution: 0.75, // An overall scale multiplier
useHalfFloat: false,
renderer: "webgpu", // The preferred web graphics API
isometric: false,
useHoloplay: false,
loops: false,
};
@@ -308,6 +309,7 @@ const paramMapping = {
loops: { key: "loops", parser: (s) => s.toLowerCase().includes("true") },
renderer: { key: "renderer", parser: (s) => s },
once: { key: "once", parser: (s) => s.toLowerCase().includes("true") },
isometric: { key: "isometric", parser: (s) => s.toLowerCase().includes("true") },
};
paramMapping.dropLength = paramMapping.raindropLength;
paramMapping.angle = paramMapping.slant;