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Cursors are now much more robustly detected, and the debug view— previously called the computation texture— now resembles BUF's behind-the-scenes VFX footage. Isolated the isometric camera option from the debug view
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10
TODO.txt
10
TODO.txt
@@ -1,9 +1,13 @@
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TODO:
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Create a Resurrections font
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Icomoon
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Unicode PUA
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Reformulate the basis
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https://buf.com/films/the-matrix-resurrections
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Base cursors and other colors on BUF clip
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Show this stuff for showComputationTexture
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Show this stuff for showDebugView
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Pixel grill?
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Tune the colors
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Maybe glow can be an SDF-derived effect instead, look into it
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@@ -29,10 +33,6 @@ Playdate version
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https://sdk.play.date/1.12.3/Inside%20Playdate.html#pdxinfo
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Menu later?
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Create a Resurrections font
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Icomoon
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Unicode PUA
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Resurrections
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Support anomaly streaks
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MSDF
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