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Adding named debug groups to the WebGPU passes, and switching the pipeline create calls to the async methods
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@@ -93,7 +93,7 @@ export default ({ config, device, timeBuffer }) => {
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const loaded = (async () => {
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const [paletteShader] = await Promise.all(assets);
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computePipeline = device.createComputePipeline({
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computePipeline = await device.createComputePipelineAsync({
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layout: "auto",
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compute: {
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module: paletteShader.module,
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@@ -137,5 +137,5 @@ export default ({ config, device, timeBuffer }) => {
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computePass.end();
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};
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return makePass(loaded, build, run);
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return makePass("Palette", loaded, build, run);
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};
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