Adding named debug groups to the WebGPU passes, and switching the pipeline create calls to the async methods

This commit is contained in:
Rezmason
2022-09-11 15:03:51 -07:00
parent c4fe2c53e4
commit ec831ce6f1
10 changed files with 79 additions and 79 deletions

View File

@@ -26,7 +26,7 @@ export default ({ device, canvasFormat, canvasContext }) => {
const loaded = (async () => {
const [imageShader] = await Promise.all(assets);
renderPipeline = device.createRenderPipeline({
renderPipeline = await device.createRenderPipelineAsync({
layout: "auto",
vertex: {
module: imageShader.module,
@@ -58,5 +58,5 @@ export default ({ device, canvasFormat, canvasContext }) => {
renderPass.end();
};
return makePass(loaded, build, run);
return makePass("End", loaded, build, run);
};