Removing A-Frame alpha test from the MSDF shader. I should have known better!

This commit is contained in:
Rezmason
2019-05-15 08:30:38 -07:00
parent c154a2f30f
commit ec4d1878c4
2 changed files with 4 additions and 19 deletions

View File

@@ -174,7 +174,6 @@
const version = versions[getParam("version", "1999")] || versions["1999"];
const sharpness = parseFloat(getParam("sharpness", 0.5));
const animationSpeed = parseFloat(getParam("animationSpeed", 1));
const fallSpeed = parseFloat(getParam("fallSpeed", 1)) * version.fallSpeed;
const cycleSpeed = parseFloat(getParam("cycleSpeed", 1)) * version.cycleSpeed;
@@ -215,7 +214,6 @@
numColumns,
numFontColumns,
raindropLength,
sharpness,
showComputationTexture: effect === "none",
slant,
});
@@ -263,11 +261,11 @@
composer.passes[composer.passes.length - 1].renderToScreen = true;
const windowResize = () => {
const [width, height] = [window.innerWidth, window.innerHeight];
const [width, height, pixelRatio] = [window.innerWidth, window.innerHeight, window.devicePixelRatio];
matrixRenderer.resize(width, height);
renderer.setSize(width, height);
composer.setSize(width, height);
bloomPass.setSize( window.innerWidth, window.innerHeight );
composer.setSize(width * pixelRatio, height * pixelRatio);
bloomPass.setSize( window.innerWidth * pixelRatio, window.innerHeight * pixelRatio );
}
window.addEventListener("resize", windowResize, false);
window.addEventListener("orientationchange", windowResize, false);