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- [The free *Resurrections* font (TrueType).](https://github.com/Rezmason/matrix/raw/master/assets/Matrix-Resurrected.ttf)
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- [The unofficial glyph database.](https://docs.google.com/spreadsheets/d/1NRJP88EzQlj_ghBbtjkGi-NbluZzlWpAqVIAq1MDGJc)
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---
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## Contents
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- [About](#about)
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- [Goals](#goals)
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- [Colophon](#colophon)
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- [Other details](#other-details)
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---
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## About
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This project is a web implementation of the raining green code seen in the *Matrix* franchise. It's built right on top of the functional WebGL wrapper, [REGL](https://regl.party), with beta support for the upcoming graphics API [WebGPU](https://github.com/gpuweb/gpuweb); its previous Three.js version is maintained in a separate branch.
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---
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## Goals
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The way I see it, there's four kinds of Matrix effects people call ["digital rain"](http://matrix.wikia.com/wiki/Matrix_code):
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There are four kinds of Matrix effects people call ["digital rain"](http://matrix.wikia.com/wiki/Matrix_code):
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1. The green symbols that "rain down" operators' screens endlessly
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2. Scenes from within the simulation that depict green symbols streaking across everything
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3. The films' opening title graphics, which dazzle viewers and then draw them into the world of the franchise
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4. The "dialing" visualization at the opening of *The Matrix* and *Resurrections*
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A fan project can attempt to tackle any of these. However, this project focuses specifically on #1 and #3— an endless effect, visually stunning and mystifying, that feels right at home on any screen.
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A motivated fan can attempt to portray any of these. However, this project focuses specifically on #1 and #3— an endless effect, visually stunning and mystifying, that feels right at home on any screen.
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The following criteria guided the development process:
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- **Get the right glyphs**. Like the actual ones. By now everyone's heard how the Matrix glyphs are some treatment of [katakana](https://en.wikipedia.org/wiki/Katakana), but they also include a few characters from [Susan Kare's Chicago typeface](https://en.wikipedia.org/wiki/Chicago_(typeface)). The Matrix glyphs in *this* project come from the source: cleaned up vectors [from an old SWF](https://web.archive.org/web/20070914173039/http://www.atari.com:80/thematrixpathofneo/) for an official Matrix product, archived back in 2007. That's how deep this rabbit hole goes, friends.
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- **Get the right glyphs**. Like the actual ones. By now everyone's heard how the Matrix glyphs are some treatment of [katakana](https://en.wikipedia.org/wiki/Katakana), but they also include a few characters from [Susan Kare's Chicago typeface](https://en.wikipedia.org/wiki/Chicago_(typeface)). The Matrix glyphs in *this* project come from the source: cleaned up vectors [from an old SWF](https://web.archive.org/web/20070914173039/http://www.atari.com:80/thematrixpathofneo/) from the promotional site for an official Matrix product, archived back in 2007. That's how deep this rabbit hole goes, friends.
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(Please support the [Internet Archive!](https://archive.org/about/))
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- **Get the new glyphs**. When *Resurrections* hit theaters in December '21, it debuted an expanded glyph set with a daunting *135 symbols*. Virtually all of them were recovered from the movie trailers for this project and uploaded before the film's release! ...But they were of relatively poor quality. Fortunately, in this age of 720p reference material and tie-in marketing, a decent sized sample of new glyphs were eventually reverse-engineered from [a sparkly watch ad](https://www.hamiltonwatch.com/en-int/thematrixresurrections), and the rest were lovingly synthesized from frames of a [behind-the-scenes VFX video](https://buf.com/films/the-matrix-resurrections).
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- **Get the new glyphs**. When *Resurrections* hit theaters in December 2021, it debuted an expanded glyph set with a daunting *135 symbols*. Virtually all of them were recovered from the movie trailers for this project and uploaded before the film's release! ...But they were of relatively poor quality. Fortunately, in this age of 720p reference material and tie-in marketing, a decent sized sample of new glyphs were eventually reverse-engineered from [a sparkly watch ad](https://www.hamiltonwatch.com/en-int/thematrixresurrections), and the rest were lovingly synthesized from frames of a [behind-the-scenes VFX video](https://buf.com/films/the-matrix-resurrections).
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- **Make it look sweet in 2D.** The most versatile, recognizable and mesmerizing manifestation of the code rain is when it seems to pour right down your screen like rain on a windowpane. While depth effects are cool, they can obscure the details that make the difference between a goodtrix and a *greatrix*.
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- **Make it look sweet in 3D, too.** To facilitate future support of stereoscopic and holographic displays, it made sense to nail down a 3D variation, but it looks pretty on any kind of display.
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- **The 2D glyphs are in a *fixed grid* and *don't move*.** The "raindrops" we see in the effect are simply waves of illumination of stationary symbols that occupy a column. To get a better look at this, try setting the `fallSpeed` to a number close to 0.
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- **Get the glow and color right.** Matrix symbols aren't just some shade of phosphorous green; they're first given a bloom effect, and then get tone-mapped to the green color palette.
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- **Multiple "raindrops" often occupy the same column.** This is complicated, because we can't allow them to collide. The solution in this project is to model each column's glyph brightness is a kind of [sawtooth wave](http://mathworld.wolfram.com/SawtoothWave.html), where the width of the teeth subtly fluctuate to keep things interesting. The tips of those teeth— the cells in the grid where the sawtooth dips— are where we put the "cursors" (or "tracers") at the bottom of each raindrop.
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- **Capture the glyph cycling sequence.** The symbols in *Reloaded* and *Revolutions*' opening titles, which were at one point the highest fidelity versions of the 2D effect, change according to a repeating sequence (see `glyph order.txt`). This is only a technical detail, and while it once drove the glyph cycle in this project, this behavior's been retired.
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- **Whip up some artistic license and depict the *previous* Matrix versions.** The sequels describe [a paradisiacal predecessor](https://rezmason.github.io/matrix?version=paradise) to the Matrix that was too idyllic, [and another earlier, nightmarish Hobbesian version](https://rezmason.github.io/matrix?version=nightmare) that proved too campy. They depict some programs running older, differently colored code, so it's time someone tried rendering them.
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- **Heck, try building some homemade varieties that have nothing to do with the franchise.** See the list of links above for the full set of available versions.
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- **Make it free, open source and web based.** Because someone could probably improve on or personalize what I've done, and I'd like to see that— and maybe incorporate their improvements back into this project.
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- **Support as many browsers and devices as possible.** This project used to rely on Three.js's GPUComputationRenderer, which only worked in browsers supporting WebGL's [oes_texture_float extension](https://caniuse.com/#search=OES_texture_float). This dependency was dropped in later updates, and the project subsequently gained support for a broader range of browsers and devices.
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- **Capture the proper rhythm of raindrops falling.** Multiple raindrops often occupy a column at the same time, and they may have different speeds, but they can never collide. This project achieves this with a [sawtooth wave](http://mathworld.wolfram.com/SawtoothWave.html), modulating the width of the teeth to keep things interesting. The tips of those teeth— the cells in the grid where the sawtooth dips— are where we put the "cursors" (or "tracers") at the bottom of each raindrop.
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- **Capture the glyph cycling sequence.** The symbols in *Reloaded* and *Revolutions*' opening titles, which were at one point the highest fidelity versions of the 2D effect, change according to a repeating sequence (see the [unofficial glyph database](https://docs.google.com/spreadsheets/d/1NRJP88EzQlj_ghBbtjkGi-NbluZzlWpAqVIAq1MDGJc)). This is only a technical detail, and no longer drives the glyph cycle in this project, but it can be used to analyze [promotional material](https://wwws.warnerbros.co.jp/matrix-movie/news/?id=5).
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- **Whip up some artistic license and imagine the "previous" Matrix versions.** The sequels describe [a paradisiacal predecessor](https://rezmason.github.io/matrix?version=paradise) to the Matrix that was too idyllic, [and another earlier, nightmarish Hobbesian version](https://rezmason.github.io/matrix?version=nightmare) that proved too campy. They depict some programs running older, differently colored code. So, this project dares to speculate how these old Matrix versions looked and acted.
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- **Support a broad range of customization options, and use them to produce other noncanonical variants.** See the list of links above for the full set of available versions, and see the list below to see all the ways you can personalize the effect for yourself.
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- **Make it free, open source and web based.** The [MIT License](https://github.com/Rezmason/matrix/blob/master/LICENSE) permits distribution and modification of this project. Both are highly encouraged!
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- **Support as many browsers and devices as possible.** For all the flack it receives, the web is the most ubiquitous and accessible platform for sharing graphics, or anything really. This project is built on the web stack so it can reach wherever the web goes.
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- **Promote a progressive interpretation of the film franchise.** *The Matrix* is an action film you can enjoy without critical analysis, but if you do read into it, you'll be rewarded. And let's be clear: **The Matrix is a story about transitioning, directed by two siblings who transitioned**. This is undeniable. Its franchise has plenty more themes, and plenty of room for interpretation, but the communities of misogynists and bigots who claim this imagery for their movements cannot be tolerated in any form. This is a chance to open minds, not shut them.
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---
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## Sidenote: other people's Matrix effects
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The number of implementations out there of this effect is a testament to the size of the film's impact on popular culture. For decades, I've enjoyed searching for and comparing them from time to time. That's probably how you arrived here— it's *fun* to see what kinds of solutions different people come up with to a problem, when the process is purely recreational and its success is subjective. I myself tried and failed to make the effect many times over.
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Some of the [earliest](https://github.com/ppetr/xlockmore/blob/master/modes/matrix.c), [roughest](https://github.com/Zygo/xscreensaver/blob/d1f484cfa47f4a0862140421480bb536ad66ede9/hacks/xmatrix.c) versions were made after the film hit theaters in March, but before it was released on home media in October— people were recreating the effect purely from memory. Others probably used the official screensaver as a reference, which was made by the time-strappped developers of [the (excellent, defunct) official site](https://web.archive.org/web/*/http://whatisthematrix.com) from the images and multimedia tools they had available.
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---
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## Customization
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You can customize the digital rain quite a bit by stapling "URL variables" to its URL— by putting a '?' at the end of the link above, and then chaining together words, like this:
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- `url` - if you set the effect to "image", this is how you specify which image to load. It doesn't work with any URL; I suggest grabbing them from Wikipedia: [https://rezmason.github.io/matrix/?effect=image&url=https://upload.wikimedia.org/wikipedia/commons/f/f5/EagleRock.jpg](https://rezmason.github.io/matrix/?effect=image&url=https://upload.wikimedia.org/wikipedia/commons/f/f5/EagleRock.jpg)
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- `loops` - (WIP) if set to "true", this causes the effect to loop, so that it can be converted into a looping video.
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---
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## Future directions
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This project is still in active development, but some upcoming features are worth mentioning.
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- **An audio element.** Things make sounds, don't they? Yes, they do, especially in movies. And while silence is precious, there are plans to provide a setting that introduces some kind of pleasant audio treatment to the effect.
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- **A user interface that isn't a URL.** This project supports a lot of configurable options under the hood, and it would be wise to add a fun looking UI that exposes them all to visitors in an intuitive way.
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## Friends of the project
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- Vesuveus was gracious to [spend time discussing this project](https://anchor.fm/vesuveusmxo/episodes/Podcast-Episode-5---Rezmason--Matrix-Code-e1i3iia) and the effect that inspires it on his long-running podcast, [The Matrix Online Revisited with Vesuveus](https://anchor.fm/vesuveusmxo). Fandom is the interwoven story of people interacting with a piece of media, and Vesuveus keeps ours alive and gives them perspective.
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- Alexi García's [stunning in-depth comparison](https://bit.ly/MatrixVersions) of the many home video releases of *The Matrix* is a must-see for any fan of the franchise, and those curious about how a movie can subtly change over time. Alexi's diligence and familiarity with the material are to thank for the high-fidelity references and high-fidelity feedback that have helped shape this project. Visit [his main site](https://alxcia.wordpress.com/) for more information.
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- GitHub user 57r31 produced a proof of concept that led to the [interactive mirror effect](https://rezmason.github.io/matrix/?version=updated&effect=mirror).
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---
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## Colophon
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The Coptic glyphs in the "Paradise Matrix" version are derived from [George Douros's font "Symbola"](http://users.teilar.gr/~g1951d), due to their similarity to the script in [CG II of Nag Hammadi](https://en.wikipedia.org/wiki/Nag_Hammadi_Codex_II). If a 4th century Gnostic scribe trolled Athanasius over IRC, it might look like this.
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The glyphs used in the "Palimpsest" and "Twilight" versions are derived from [Teague Chrystie's font "Huberfish"](http://robotsoup.com/huberfish.html), a fictitious alphabet that comes in several styles. If a spacedock technician bought a soda from a vending machine in an cool utopian future that will never happen, it might look like this.
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---
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## Other details
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The glyphs are formatted as a multi-channel distance field (or MSDF) via Victor Chlumsky's [msdfgen](https://github.com/Chlumsky/msdfgen). This format preserves the crisp edges and corners of vector graphics when rendered as textures. Chlumsky's thesis paper, which is in English and is also easy to read, is [available to download here](https://dspace.cvut.cz/handle/10467/62770).
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