Binding syntax changes

This commit is contained in:
Rezmason
2022-04-30 14:40:07 -07:00
parent 33497270a8
commit dfef272246
9 changed files with 80 additions and 79 deletions

View File

@@ -9,15 +9,15 @@ struct Time {
frames : i32;
};
[[group(0), binding(0)]] var<uniform> config : Config;
[[group(0), binding(1)]] var<uniform> time : Time;
[[group(0), binding(2)]] var linearSampler : sampler;
[[group(0), binding(3)]] var tex : texture_2d<f32>;
[[group(0), binding(4)]] var bloomTex : texture_2d<f32>;
[[group(0), binding(5)]] var outputTex : texture_storage_2d<rgba8unorm, write>;
@group(0) @binding(0) var<uniform> config : Config;
@group(0) @binding(1) var<uniform> time : Time;
@group(0) @binding(2) var linearSampler : sampler;
@group(0) @binding(3) var tex : texture_2d<f32>;
@group(0) @binding(4) var bloomTex : texture_2d<f32>;
@group(0) @binding(5) var outputTex : texture_storage_2d<rgba8unorm, write>;
struct ComputeInput {
[[builtin(global_invocation_id)]] id : vec3<u32>;
@builtin(global_invocation_id) id : vec3<u32>;
};
let PI : f32 = 3.14159265359;
@@ -56,7 +56,7 @@ fn hslToRgb(h : f32, s : f32, l : f32) -> vec3<f32> {
);
}
[[stage(compute), workgroup_size(32, 1, 1)]] fn computeMain(input : ComputeInput) {
@stage(compute) @workgroup_size(32, 1, 1) fn computeMain(input : ComputeInput) {
// Resolve the invocation ID to a texel coordinate
var coord = vec2<i32>(input.id.xy);