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https://github.com/Rezmason/matrix.git
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Binding syntax changes
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@@ -9,15 +9,15 @@ struct Time {
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frames : i32;
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};
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[[group(0), binding(0)]] var<uniform> config : Config;
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[[group(0), binding(1)]] var<uniform> time : Time;
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[[group(0), binding(2)]] var linearSampler : sampler;
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[[group(0), binding(3)]] var tex : texture_2d<f32>;
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[[group(0), binding(4)]] var bloomTex : texture_2d<f32>;
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[[group(0), binding(5)]] var outputTex : texture_storage_2d<rgba8unorm, write>;
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@group(0) @binding(0) var<uniform> config : Config;
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@group(0) @binding(1) var<uniform> time : Time;
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@group(0) @binding(2) var linearSampler : sampler;
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@group(0) @binding(3) var tex : texture_2d<f32>;
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@group(0) @binding(4) var bloomTex : texture_2d<f32>;
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@group(0) @binding(5) var outputTex : texture_storage_2d<rgba8unorm, write>;
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struct ComputeInput {
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[[builtin(global_invocation_id)]] id : vec3<u32>;
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@builtin(global_invocation_id) id : vec3<u32>;
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};
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let PI : f32 = 3.14159265359;
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@@ -56,7 +56,7 @@ fn hslToRgb(h : f32, s : f32, l : f32) -> vec3<f32> {
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);
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}
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[[stage(compute), workgroup_size(32, 1, 1)]] fn computeMain(input : ComputeInput) {
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@stage(compute) @workgroup_size(32, 1, 1) fn computeMain(input : ComputeInput) {
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// Resolve the invocation ID to a texel coordinate
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var coord = vec2<i32>(input.id.xy);
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