Binding syntax changes

This commit is contained in:
Rezmason
2022-04-30 14:40:07 -07:00
parent 33497270a8
commit dfef272246
9 changed files with 80 additions and 79 deletions

View File

@@ -1,18 +1,18 @@
[[group(0), binding(0)]] var nearestSampler : sampler;
[[group(0), binding(1)]] var tex : texture_2d<f32>;
@group(0) @binding(0) var nearestSampler : sampler;
@group(0) @binding(1) var tex : texture_2d<f32>;
struct VertOutput {
[[builtin(position)]] Position : vec4<f32>;
[[location(0)]] uv : vec2<f32>;
@builtin(position) Position : vec4<f32>;
@location(0) uv : vec2<f32>;
};
[[stage(vertex)]] fn vertMain([[builtin(vertex_index)]] index : u32) -> VertOutput {
@stage(vertex) fn vertMain(@builtin(vertex_index) index : u32) -> VertOutput {
var uv = vec2<f32>(f32(index % 2u), f32((index + 1u) % 6u / 3u));
var position = vec4<f32>(uv * 2.0 - 1.0, 1.0, 1.0);
return VertOutput(position, uv);
}
[[stage(fragment)]] fn fragMain(input : VertOutput) -> [[location(0)]] vec4<f32> {
@stage(fragment) fn fragMain(input : VertOutput) -> @location(0) vec4<f32> {
var uv = input.uv;
uv.y = 1.0 - uv.y;
return textureSample( tex, nearestSampler, uv );