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Binding syntax changes
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@@ -2,24 +2,24 @@ struct Config {
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pyramidHeight : f32;
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};
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[[group(0), binding(0)]] var<uniform> config : Config;
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[[group(0), binding(1)]] var linearSampler : sampler;
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@group(0) @binding(0) var<uniform> config : Config;
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@group(0) @binding(1) var linearSampler : sampler;
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// Currently mipmap textures aren't working as expected in Firefox Nightly
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// [[group(0), binding(2)]] var tex : texture_2d<f32>;
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// [[group(0), binding(3)]] var outputTex : texture_storage_2d<rgba8unorm, write>;
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// @group(0) @binding(2) var tex : texture_2d<f32>;
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// @group(0) @binding(3) var outputTex : texture_storage_2d<rgba8unorm, write>;
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[[group(0), binding(2)]] var tex1 : texture_2d<f32>;
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[[group(0), binding(3)]] var tex2 : texture_2d<f32>;
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[[group(0), binding(4)]] var tex3 : texture_2d<f32>;
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[[group(0), binding(5)]] var tex4 : texture_2d<f32>;
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[[group(0), binding(6)]] var outputTex : texture_storage_2d<rgba8unorm, write>;
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@group(0) @binding(2) var tex1 : texture_2d<f32>;
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@group(0) @binding(3) var tex2 : texture_2d<f32>;
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@group(0) @binding(4) var tex3 : texture_2d<f32>;
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@group(0) @binding(5) var tex4 : texture_2d<f32>;
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@group(0) @binding(6) var outputTex : texture_storage_2d<rgba8unorm, write>;
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struct ComputeInput {
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[[builtin(global_invocation_id)]] id : vec3<u32>;
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@builtin(global_invocation_id) id : vec3<u32>;
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};
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[[stage(compute), workgroup_size(32, 1, 1)]] fn computeMain(input : ComputeInput) {
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@stage(compute) @workgroup_size(32, 1, 1) fn computeMain(input : ComputeInput) {
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var coord = vec2<i32>(input.id.xy);
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var outputSize = textureDimensions(outputTex);
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