Binding syntax changes

This commit is contained in:
Rezmason
2022-04-30 14:40:07 -07:00
parent 33497270a8
commit dfef272246
9 changed files with 80 additions and 79 deletions

View File

@@ -5,13 +5,13 @@ struct Config {
direction : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> config : Config;
[[group(0), binding(1)]] var linearSampler : sampler;
[[group(0), binding(2)]] var tex : texture_2d<f32>;
[[group(0), binding(3)]] var outputTex : texture_storage_2d<rgba8unorm, write>;
@group(0) @binding(0) var<uniform> config : Config;
@group(0) @binding(1) var linearSampler : sampler;
@group(0) @binding(2) var tex : texture_2d<f32>;
@group(0) @binding(3) var outputTex : texture_storage_2d<rgba8unorm, write>;
struct ComputeInput {
[[builtin(global_invocation_id)]] id : vec3<u32>;
@builtin(global_invocation_id) id : vec3<u32>;
};
fn gaussianPDF(x : f32) -> f32 {
@@ -20,7 +20,7 @@ fn gaussianPDF(x : f32) -> f32 {
) / config.bloomRadius;
}
[[stage(compute), workgroup_size(32, 1, 1)]] fn computeMain(input : ComputeInput) {
@stage(compute) @workgroup_size(32, 1, 1) fn computeMain(input : ComputeInput) {
var coord = vec2<i32>(input.id.xy);
var outputSize = textureDimensions(outputTex);