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Binding syntax changes
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@@ -5,13 +5,13 @@ struct Config {
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direction : vec2<f32>;
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};
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[[group(0), binding(0)]] var<uniform> config : Config;
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[[group(0), binding(1)]] var linearSampler : sampler;
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[[group(0), binding(2)]] var tex : texture_2d<f32>;
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[[group(0), binding(3)]] var outputTex : texture_storage_2d<rgba8unorm, write>;
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@group(0) @binding(0) var<uniform> config : Config;
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@group(0) @binding(1) var linearSampler : sampler;
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@group(0) @binding(2) var tex : texture_2d<f32>;
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@group(0) @binding(3) var outputTex : texture_storage_2d<rgba8unorm, write>;
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struct ComputeInput {
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[[builtin(global_invocation_id)]] id : vec3<u32>;
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@builtin(global_invocation_id) id : vec3<u32>;
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};
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fn gaussianPDF(x : f32) -> f32 {
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@@ -20,7 +20,7 @@ fn gaussianPDF(x : f32) -> f32 {
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) / config.bloomRadius;
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}
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[[stage(compute), workgroup_size(32, 1, 1)]] fn computeMain(input : ComputeInput) {
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@stage(compute) @workgroup_size(32, 1, 1) fn computeMain(input : ComputeInput) {
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var coord = vec2<i32>(input.id.xy);
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var outputSize = textureDimensions(outputTex);
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