All the post processing passes are now based on compute pipelines instead of render pipelines.

This commit is contained in:
Rezmason
2021-11-11 21:50:27 -08:00
parent 9ad655ca2e
commit db928bbe7a
13 changed files with 157 additions and 335 deletions

View File

@@ -1,7 +1,6 @@
TODO:
WebGPU
Switch post processing to compute shaders
blur pass
Update links in issues
Get rid of end pass once it's possible to copy a bgra8unorm to a canvas texture