animation length

This commit is contained in:
serge
2022-08-01 19:05:51 +10:00
parent ed2fff88a8
commit d910e2e49d
2 changed files with 4 additions and 3 deletions

View File

@@ -18,7 +18,7 @@ export default ({ regl, config }, inputs) => {
tex: inputs.primary,
bloomTex: inputs.bloom,
intensity: ()=>{
let inten = 2 - (Date.now() - window.ripples[0])/2000
let inten = 1 - (Date.now() - window.ripples[0])/4000
if (inten < 0) inten = 0
return inten / 10
},

View File

@@ -14,8 +14,9 @@ void main() {
-1. + 2.* gl_FragCoord.x /iResolution.x - centerW,
-1. + 2.* gl_FragCoord.y /iResolution.y + centerH
);
float cl = length(cp);
vec2 uv = gl_FragCoord.xy / iResolution.xy + (cp / cl / 4. ) * sin(cl*10. - time * 12.) * intensity*.5;
float cl = length(cp);//*(intensity+1.)*.9;
vec2 uv = gl_FragCoord.xy / iResolution.xy + (cp / cl / 2. ) * sin(cl*15. - time * 10.) * intensity*.5;
vec3 col = texture2D(tex, uv).xyz + texture2D(bloomTex, uv).xyz;;
col.y = col.x; col.x = 0.; col.z = 0.;
gl_FragColor = vec4(col,1.0);
}