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animation length
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@@ -18,7 +18,7 @@ export default ({ regl, config }, inputs) => {
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tex: inputs.primary,
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tex: inputs.primary,
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bloomTex: inputs.bloom,
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bloomTex: inputs.bloom,
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intensity: ()=>{
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intensity: ()=>{
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let inten = 2 - (Date.now() - window.ripples[0])/2000
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let inten = 1 - (Date.now() - window.ripples[0])/4000
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if (inten < 0) inten = 0
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if (inten < 0) inten = 0
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return inten / 10
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return inten / 10
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},
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},
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@@ -14,8 +14,9 @@ void main() {
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-1. + 2.* gl_FragCoord.x /iResolution.x - centerW,
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-1. + 2.* gl_FragCoord.x /iResolution.x - centerW,
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-1. + 2.* gl_FragCoord.y /iResolution.y + centerH
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-1. + 2.* gl_FragCoord.y /iResolution.y + centerH
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);
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);
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float cl = length(cp);
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float cl = length(cp);//*(intensity+1.)*.9;
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vec2 uv = gl_FragCoord.xy / iResolution.xy + (cp / cl / 4. ) * sin(cl*10. - time * 12.) * intensity*.5;
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vec2 uv = gl_FragCoord.xy / iResolution.xy + (cp / cl / 2. ) * sin(cl*15. - time * 10.) * intensity*.5;
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vec3 col = texture2D(tex, uv).xyz + texture2D(bloomTex, uv).xyz;;
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vec3 col = texture2D(tex, uv).xyz + texture2D(bloomTex, uv).xyz;;
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col.y = col.x; col.x = 0.; col.z = 0.;
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gl_FragColor = vec4(col,1.0);
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gl_FragColor = vec4(col,1.0);
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}
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}
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