Pushed virtually all the shader source into shader files that load as assets.

This commit is contained in:
Rezmason
2021-10-20 03:20:46 -07:00
parent 39742d73f3
commit d8a1409907
17 changed files with 556 additions and 536 deletions

24
shaders/blur.frag Normal file
View File

@@ -0,0 +1,24 @@
precision mediump float;
uniform float width, height;
uniform sampler2D tex;
uniform vec2 direction;
varying vec2 vUV;
void main() {
vec2 size = width > height ? vec2(width / height, 1.) : vec2(1., height / width);
gl_FragColor =
texture2D(tex, vUV) * 0.442 +
(
texture2D(tex, vUV + direction / max(width, height) * size) +
texture2D(tex, vUV - direction / max(width, height) * size)
) * 0.279;
// gl_FragColor =
// texture2D(tex, vUV) * 0.38774 +
// (
// texture2D(tex, vUV + direction / max(width, height) * size * 0.5) +
// texture2D(tex, vUV - direction / max(width, height) * size * 0.5)
// ) * 0.24477 +
// (
// texture2D(tex, vUV + direction / max(width, height) * size) +
// texture2D(tex, vUV - direction / max(width, height) * size)
// ) * 0.06136;
}