Pushed virtually all the shader source into shader files that load as assets.

This commit is contained in:
Rezmason
2021-10-20 03:20:46 -07:00
parent 39742d73f3
commit d8a1409907
17 changed files with 556 additions and 536 deletions

View File

@@ -1,4 +1,4 @@
import { extractEntries, make1DTexture, makePassFBO, makePass } from "./utils.js";
import { loadText, extractEntries, make1DTexture, makePassFBO, makePass } from "./utils.js";
const colorToRGB = ([hue, saturation, lightness]) => {
const a = saturation * Math.min(lightness, 1 - lightness);
@@ -58,47 +58,29 @@ export default (regl, config, inputs) => {
const output = makePassFBO(regl, config.useHalfFloat);
const palette = makePalette(regl, config.paletteEntries);
const palettePassFrag = loadText("../shaders/palettePass.frag");
const render = regl({
frag: regl.prop("frag"),
uniforms: {
...extractEntries(config, [
"backgroundColor",
]),
tex: inputs.primary,
bloomTex: inputs.bloom,
palette,
ditherMagnitude: 0.05
},
framebuffer: output
});
return makePass(
{
primary: output
},
regl({
frag: `
precision mediump float;
#define PI 3.14159265359
uniform sampler2D tex;
uniform sampler2D bloomTex;
uniform sampler2D palette;
uniform float ditherMagnitude;
uniform float time;
uniform vec3 backgroundColor;
varying vec2 vUV;
highp float rand( const in vec2 uv, const in float t ) {
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
return fract(sin(sn) * c + t);
}
void main() {
vec4 brightnessRGB = texture2D( tex, vUV ) + texture2D( bloomTex, vUV );
float brightness = brightnessRGB.r + brightnessRGB.g + brightnessRGB.b;
float at = brightness - rand( gl_FragCoord.xy, time ) * ditherMagnitude;
gl_FragColor = texture2D( palette, vec2(at, 0.0)) + vec4(backgroundColor, 0.0);
}
`,
uniforms: {
...extractEntries(config, [
"backgroundColor",
]),
tex: inputs.primary,
bloomTex: inputs.bloom,
palette,
ditherMagnitude: 0.05
},
framebuffer: output
})
() => render({ frag: palettePassFrag.text() }),
null,
palettePassFrag.loaded
);
};