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Ported the rain vertex shader to wgsl.
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@@ -86,7 +86,7 @@ export default async (canvas, config) => {
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{ name: "density", type: "f32", value: density },
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{ name: "numQuadColumns", type: "i32", value: numQuadColumns },
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{ name: "numQuadRows", type: "i32", value: numQuadRows },
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{ name: "quadSize", type: "f32", value: quadSize },
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{ name: "quadSize", type: "vec2<f32>", value: quadSize },
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{ name: "slantScale", type: "f32", value: slantScale },
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{ name: "slantVec", type: "vec2<f32>", value: slantVec },
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{ name: "volumetric", type: "i32", value: volumetric },
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