Ported the rain vertex shader to wgsl.

This commit is contained in:
Rezmason
2021-10-30 18:07:07 -07:00
parent 923992660c
commit d8701c9408
3 changed files with 47 additions and 34 deletions

View File

@@ -2,8 +2,7 @@ TODO:
WebGPU
First decent rainRender
Port render pass 100%
For now, use noise instead of the data texture
Is there a way to whittle out quadSize?
Port compute pass 100%
Compute entry point can live in the same wgsl file, I think
use textureLoad for texel access in render pipeline