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Ported the rain vertex shader to wgsl.
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3
TODO.txt
3
TODO.txt
@@ -2,8 +2,7 @@ TODO:
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WebGPU
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First decent rainRender
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Port render pass 100%
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For now, use noise instead of the data texture
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Is there a way to whittle out quadSize?
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Port compute pass 100%
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Compute entry point can live in the same wgsl file, I think
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use textureLoad for texel access in render pipeline
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