Vertically offsetting glyph columns by a random fraction of the height of a glyph when the volumetric mode is on, to prevent odd visual alignments

This commit is contained in:
Rezmason
2022-09-30 00:11:22 -07:00
parent 7e2acde979
commit d85594a46c
2 changed files with 6 additions and 0 deletions

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@@ -388,6 +388,9 @@ fn computeEffect (simTime : f32, isFirstFrame : bool, glyphPos : vec2<f32>, scre
// Calculate the vertex's world space position
var worldPosition = quadPosition * vec2<f32>(1.0, config.glyphVerticalSpacing);
worldPosition += quadCorner * vec2<f32>(config.density, 1.0);
if (volumetric) {
worldPosition.y += randomFloat(vec2(quadPosition.x, 1.0));
}
worldPosition /= quadGridSize;
worldPosition = (worldPosition - 0.5) * 2.0;