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Documenting the passes and config variables.
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import { loadText, make1DTexture, makePassFBO, makePass } from "./utils.js";
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// Matrix Resurrections isn't in theaters yet,
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// and this version of the effect is still a WIP.
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// Criteria:
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// Upward-flowing glyphs should be golden
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// Downward-flowing glyphs should be tinted slightly blue on top and golden on the bottom
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// Cheat a lens blur, interpolating between the texture and bloom at the edges
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export default (regl, config, inputs) => {
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const output = makePassFBO(regl, config.useHalfFloat);
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const { backgroundColor } = config;
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